Re: Changes in what a 3.0 ruleset can do
Posted: Wed May 17, 2017 2:09 am
Scenarios can be made so they work with multiple rulesets.
Thanks for that.
cazfi wrote:What little I've had time to do for 3.0 ruleset format lately have been about two concepts:
1) Resources as extras (merging resources to extras)
2) (Trade) Goods - trade route has a property that it's about certain Good. As the other new trade route property, direction, this still has no gameplay effect at all but just gets listed in the information of the route
I'd like to know more about this trade based on goods, if possible.
In 2.6 it is possible to trade the effect of resources, thanks to the condition range "Traderoute". I'm working on a ruleset that uses this feature, and I'd like to make it as compatible as possible with the features planned for 3.0, if already known.
Will it be possible to send the goods only to the city directly connected by a trade route, or also to other cities connected to the same network of trade routes? The bonus of goods are shared (both cities get the bonus) or exclusive (when one city gets the bonus, the other city loses it)?