You can now give everyone a casus belli against a player that does a certain action. See patch #6213
The effects Casus_Belli_Caught and Casus_Belli_Success have been extended. A value of 1000 or above gives everyone else a casus belli against the actor. Everything else is like it used to be. A value of one or above still gives the (intended) victim a casus belli against the actor. A value below one does nothing.
This allows a ruleset to represent a setting where certain atrocities are seen as a valid casus belli even when the victim was someone else or even the actor's own population.
Example: A wonder, Pax Dei, gives everyone a casus belli against the killer of civilian citizens. No unit in the ruleset is capable of bombard or suitcase nuke.
Code: Select all
; Nuking a city will kill noncombatants
[effect_pax_dei_explode_nuclear]
type = "Casus_Belli_Success"
value = 1000
reqs =
{ "type", "name", "range"
"Building", "Pax Dei", "World"
"CityTile", "Center", "Adjacent"
"Action", "Explode Nuclear", "Local"
}
; Poisoning will kill noncombatants
[effect_pax_dei_poison]
type = "Casus_Belli_Success"
value = 1000
reqs =
{ "type", "name", "range"
"Building", "Pax Dei", "World"
"Action", "Poison City", "Local"
}