Re: Default3+ Ruleset
Posted: Tue Aug 27, 2013 8:19 pm
Well, I looked into the game.ruleset file, but I can't find the famous 'AI love', with slashes or not, except in the commentary of '*Eiffel Tower Rewonder'.
Freeciv - because civilization should be free!
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That's the place. It's all part ofArbogast wrote:Well, I looked into the game.ruleset file, but I can't find the famous 'AI love', with slashes or not, except in the commentary of '*Eiffel Tower Rewonder'.
Without slashes it's parsed as if quotation mark before "AI" would end description definition (to be pair with quotation mark in the beginning) and rest of this would be just meaningless garbage.description = _("\
You are playing Freeciv with default3+ ruleset for single player games.\n
...
*Eiffel Tower Rewonder
The wonder now provides free upkeep for 1 extra unit in every city, while also
providing "AI Love" while its cost has also risen to 300 Shields.
...
")
, it looks weird to me, that's why I'm bothering you again.The wonder now provides free upkeep for 1 extra unit in every city, while also
providing \"AI Love\" while its cost
in game.ruleset we get...providing \"AI Love\" while...
in Help->About Ruleset...providing "AI Love" while...
Code: Select all
[building_city_walls_1]
name = _("Star Fort")
genus = "Improvement"
flags = "VisibleByOthers"
reqs =
{ "type", "name", "range"
"Tech", "Metallurgy", "Player"
}
graphic = "b.city_walls"
graphic_alt = "-"
...
Code: Select all
[building_city_walls_1]
name = _("Star Fort")
...
graphic = "b.star_fort"
graphic_alt = "b.city_walls"
...
Now we just need a "TradeCity" range(City range, plus the City ranges of that city's trading partners), so we aren't completely limited to what the current city can produceNotAnyoneSpecial wrote:I have heard good things about 2.5beta, namely the implementation of 'special resource' requirements for buildings and units. Will be long overdue and immensely useful, to finally have legions need iron, musketeers need saltpeter and power plants need coal.
Already added to 2.6.GriffonSpade wrote:Now we just need a "TradeCity" range(City range, plus the City ranges of that city's trading partners), so we aren't completely limited to what the current city can produce