Default3+ Ruleset

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cazfi
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Re: Default3+ Ruleset

Post by cazfi »

NotAnyoneSpecial wrote:I have heard good things about 2.5beta, namely the implementation of 'special resource' requirements for buildings and units. Will be long overdue and immensely useful, to finally have legions need iron, musketeers need saltpeter and power plants need coal.
Not exactly. There's "resource" requirement type in 2.5, but as units do not have generic requirements vectors (just one "tech_req", one "impr_req", and one "gov_req"), this does not affect them.
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Arbogast
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Re: Default3+ Ruleset

Post by Arbogast »

Hey! Default3 should be ported to 2.5.0!
We -who cannot do those those kinds of tricks- could really appreciate having Default3 on 2.5.0!!!
After all, 2.5.0 is really a step forward, but Civ2Civ3 sucks. So let us have an another option, for the name of ...(your God)...
Lachu
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Re: Default3+ Ruleset

Post by Lachu »

In my opinion, artirery should take the same damage for all kind of walking units, but more damage for big and armored units. Humans are humans - there's not difference in era.
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Arbogast
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Re: Default3+ Ruleset

Post by Arbogast »

This is the nth instance that this happens:
It's mostly under Fundamentalist gov, but in this game it's happening under the Republic. And it's only Turn 178!!!
83496 Gold???
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