Default Tech-Tree critical logic fails
Posted: Thu Jun 12, 2014 9:03 pm
Some bizarre tech tree anomalies I've noticed (and OC nature compels me to point out)
Battleship(Automobile) does not require Machine Tools(Artillery). Is it still using old 1600s era cannons?
Destroyer(Electricity) is described as an improved Ironclad, but does not require Steam Engine(Ironclad). (Does it still use sails? It requires neither Steam Engine nor Combustion (Internal Combustion Engine)! How is it generating electricity?)
Ironclads(Steam Engine) are iron plated ships with cannons, but does not require metallurgy(which allows cannons), or even gunpowder, or even iron working.
Frigates(Magnetism) are improved ships over caravels...but without gunpowder, how are they stronger?
Armor(Mobile Warfare) assumably have much improved cannons, but do not require Machine Tools(Artillery).
Freight(The Corporation), an automobile, does not require Automobile. (and is clearly not a freight train, as it is not limited to railroads)
Power Plant (Refining) does not require electricity...what kind of power is it generating?
...and what exactly IS Invention?
Edit Tangent: Another thought comes to mind, is Coastal Defense supposed to be fortified Sea Wall, or a Fortified Sea Wall with built in cannons?
And Mightn't it be better to have these buildings improve only certain units? It doesn't make much sense to me for Coastal Defense to improve Warriors or Phalanx by a flat percent...it would make rather more sense for them to only boost certain units, against certain other units. For example a Cannon might receive a massive defense bonus against Ironclads and below, Armor and Artillery might receive a bonus against destroyers and below, and Howitzers receive a bonus against Battleships and below. SAM Battery on the other hand just seems odd. This building seems like it should be more akin to a unit in itself. Something like an AEGIS detection grid would make more sense, which would then boost anti-aircraft capable units.
Battleship(Automobile) does not require Machine Tools(Artillery). Is it still using old 1600s era cannons?
Destroyer(Electricity) is described as an improved Ironclad, but does not require Steam Engine(Ironclad). (Does it still use sails? It requires neither Steam Engine nor Combustion (Internal Combustion Engine)! How is it generating electricity?)
Ironclads(Steam Engine) are iron plated ships with cannons, but does not require metallurgy(which allows cannons), or even gunpowder, or even iron working.
Frigates(Magnetism) are improved ships over caravels...but without gunpowder, how are they stronger?
Armor(Mobile Warfare) assumably have much improved cannons, but do not require Machine Tools(Artillery).
Freight(The Corporation), an automobile, does not require Automobile. (and is clearly not a freight train, as it is not limited to railroads)
Power Plant (Refining) does not require electricity...what kind of power is it generating?
...and what exactly IS Invention?
Edit Tangent: Another thought comes to mind, is Coastal Defense supposed to be fortified Sea Wall, or a Fortified Sea Wall with built in cannons?
And Mightn't it be better to have these buildings improve only certain units? It doesn't make much sense to me for Coastal Defense to improve Warriors or Phalanx by a flat percent...it would make rather more sense for them to only boost certain units, against certain other units. For example a Cannon might receive a massive defense bonus against Ironclads and below, Armor and Artillery might receive a bonus against destroyers and below, and Howitzers receive a bonus against Battleships and below. SAM Battery on the other hand just seems odd. This building seems like it should be more akin to a unit in itself. Something like an AEGIS detection grid would make more sense, which would then boost anti-aircraft capable units.