These are just a few of the tactical issues I would like to implement. Ideally I was hoping that units could have terrain attack/defence modifiers and modifiers for or against types of units but looking through ruleset files I could not make out anything like that except from Horse/Pikemen Flag for example.- Phalanx units that are superior on open terrain such as grassland and plains but suffer in forests/jungles
- Heavy units or Legionaries that suffer slightly in forests/jungles but not as much as Phalanx
- Conversely Light units would do much better in forests/jungles and against other light units and heavy units on broken ground
- Tile stacking limits? with open terrain holding more units than closed terrain
If these are not possible let me know I might be able to work something else out.
Cheers,
Tone