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Tweaking of Terrain special Resources

Posted: Tue Sep 03, 2013 4:11 pm
by ngunjaca
Is there any way to tweak/change the outputs of resources (terrain resource such as iron , gold, ivory etc.) through the effects.ruleset. I am aware that there is a global control of these outputs via the terrain.ruleset but I was wondering if it can be done through an "effect" so that a certain building or tech can boost these outputs. In this way these resources would really become strategically valuable.

Re: Tweaking of Terrain special Resources

Posted: Tue Sep 03, 2013 7:03 pm
by cazfi
Requirement type "Resource" is added in freeciv-2.5. In earlier versions you cannot have resource as requirement for an effect.

Re: Tweaking of Terrain special Resources

Posted: Wed Sep 04, 2013 8:30 am
by ngunjaca
It is good to hear it is in development. I will try to compile the trunk 2.5 version and see how it looks and works.
thnx cazfi