Changes in what a 2.6 rule set can do

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
Wahazar
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Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Changes in what a 2.6 rule set can do

Post by Wahazar »

How to define icons for policies? In Qt help I see identical default gov. icons for each policy,
I tried to define it by standard graphic statement, but is doesn't make any effect neither error code:

Code: Select all

[multiplier_welfare]
name      = _("Welfare Policy")
graphic     = "gov.democracy"
graphic_alt = "-"
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
cazfi
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Posts: 3093
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 2.6 rule set can do

Post by cazfi »

Wahazar wrote:Seems that Qt client doesn't recognize policy start/stop value - it always set start to 0,
Opened a ticket about it: Bug #853055
Ignatus
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Posts: 644
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia
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Re: Changes in what a 2.6 rule set can do

Post by Ignatus »

Wahazar wrote:How to define icons for policies? In Qt help I see identical default gov. icons for each policy,
I tried to define it by standard graphic statement, but is doesn't make any effect neither error code:
There is no such parameter yet. Some bug in Qt help widget?
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