Advanced modpack - tech, units, buildings (2.5)

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
User avatar
FERRVMPRINCEPS
Posts: 2
Joined: Wed Nov 07, 2018 7:06 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Postby FERRVMPRINCEPS » Wed Nov 07, 2018 7:10 pm

This mudpack has a lot of promise, but I cannot seem to play it on 2.6

It brought an error that there was no readable styles.ruleset file, so I copied and pasted one over from the experimental ruleset, and now it is bringing up another error:


"Base section "base_prefortress" does not associate base with any extra
Base section "base_fortress" does not associate base with any extra
Base section "base_airbase" does not associate base with any extra
Base section "base_buoy" does not associate base with any extra
Base section "base_ruins" does not associate base with any extra"
EGOFERRVMPRINCEPSIMPERIISALVECONSERVISCAMERTEM

Wahazar
Veteran
Posts: 119
Joined: Mon Jul 02, 2018 1:49 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Postby Wahazar » Thu Nov 08, 2018 10:17 am

Conversion from 2.5 to 2.6 is not a trivial and easy task due to different syntax of some properties,
I will convert my modpack to 2.6 (hope, that conversion to 3.x will be easier), it would take some time, please be patient.

User avatar
FERRVMPRINCEPS
Posts: 2
Joined: Wed Nov 07, 2018 7:06 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Postby FERRVMPRINCEPS » Thu Nov 08, 2018 7:12 pm

Ok, I will play the ruleset on that version until then.
EGOFERRVMPRINCEPSIMPERIISALVECONSERVISCAMERTEM

Wahazar
Veteran
Posts: 119
Joined: Mon Jul 02, 2018 1:49 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Postby Wahazar » Fri Nov 09, 2018 11:47 am

I will be grateful for any advice or bug reports. If somebody is native English, please feel free to correct any mistakes in helptext.