Looks like I always forget to check the previous posts
Especialy when the topic is so old
Life is a nuisance whose sole purpose is preventing people from playing Civ
Now when I checked it, what do you mean with city radius sqr(1) in the start? Doesn't that prevent the city from working on any tiles outside the city tile? I didn't test that really...
As we just checked in LT40 chat, sqr(15) gives you 3 tiles away which means sqr(1) would give you 1 tile away, or four adjacent tiles, to be more precise.
too bad there was not enough time to make the city working radius to be increased incrementally for LT40 but increasing it with one improvement is at least a start and we will soon know how that works out.
Indeed. And I'm so stealing it from you and I won't even be embarrassed.
Lots of veteran levels. I like that. However, as someone asked, why less than 100% for the early V levels? Wouldn't it be easier to decrease the power of the units? Then of course it's probably not possible to change power or 3 to 75% or 90%...
Well, it's a matter of perspective. Firstly, it seems it isn't possible so it will come down to either reducing power or just leaving is as it is, (removing the less than 100% entries) because, in the end, it all boils down to ratios, not exact numbers.
The idea to have a "negative bonus" came from Alpha Centauri, it also slightly simplifies bookkeeping, but, like I said, it all boils down to the same thing. And the *exact* values are not that relevant, give or take a few percent, what matters is that effect is more or less cointinuous and not so drastic as the 50% for Barracks. And also, the abuse of deliberately letting units be killed so that an ally can practice, is made slightly harder.
Did you plan to keep the partisans appearing when the cities are conquered? There was an abuse to that and it's the reason why the partisans are now very different kind of units on LT40. No home city, cost population and stuff like that. There is probably a better way to do that but that's how it was dealt with there.
Well, it's still in the phase of the idea and far from plan. But the idea is, like I said, to have them lose strength as they move away from cities, but I guess then they will simply be used as city defence which is still a problem. So I think I may give that one up. Unless I change my mind or come up with something else.
Add to city limit with 16 is bold... Could have been more than 8 on LT40. Maybe 12... This didn't occur to me. Then again there you get the additional defense bonus of 50% with size 9 instead of size 8.
Well, that's how migration works. People come from smaller cities and move to bigger ones. Yes, abuse is possible, but what exactly would be the biggest problem here?
When you get this ready, I'm sure we could play it on longturn.org. Would be nice to have there a new ruleset designed by you
Thank you, this is exactly what I was planning from the start