"Simulation" ruleset, v2.x - WORK IN PROGRESS

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Corbeau
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Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Postby Corbeau » Sun Sep 01, 2019 3:13 pm

Some brainstorming from Discord I don't want to lose:

a factory would give you a penalty to the food production maybe?

if there would be a tv wonder, that might hurt libraries

industrial cities might take a hit on the happiness and that could be dealt with maybe by adding some happy wonders there. but the happy wonders would hurt sciences... etc..

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Corbeau
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Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Postby Corbeau » Tue Sep 10, 2019 1:42 pm

Last changes:

No units with "Killcitizen" flag: population is not decreased when city is attacked

Caravans and Freights no longer capturable

Max_Trade_Routes = 0 (no trade routes, but one-time bonus COULD be possible, needs to be tested)

specialists have no effect in Anarchy

Bombers losing 20% HP per turn when outside

removed Shakespeare's Theatre

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Corbeau
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Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Postby Corbeau » Mon Nov 18, 2019 5:09 pm

As always, there is a number of "little things" that need to be fixed and, with this many changes, there is carnage among the help files. Please report all misunderstandings, errors, undocumented changes and everything else that should be fixed here.