[2.6] Augmented ruleset modpack

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
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Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia

Re: [2.6] Augmented ruleset modpack

Postby Ignatus » Sat Jun 01, 2019 3:14 pm

Wahazar wrote:BTW, I observed, that some AI have 100% of tax and therefore doesn't catch up science - seems that it is kind of hack, which goes wrong,
is it possible to disable it, or it is hardcoded?

It's one of the AI's foras that are hardcoded. In newer versions there is an experimental AI that is "handicapped" of such cheats but it just nearly can't play without them.