Search found 362 matches

by Wahazar
Mon Aug 20, 2018 6:07 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 51
Views: 102904

Re: Amplio graphics

I made these for my ruleset, but maybe they will be useful for else one:
mech warrior:
warmech_a.png
warmech_a.png (2.92 KiB) Viewed 18730 times
drone:
drone_a.png
drone_a.png (2.57 KiB) Viewed 18730 times
Drawings based on renders of free 3d models, authors respectively: Link293, shadowwolf75.
by Wahazar
Mon Aug 20, 2018 12:26 pm
Forum: Rulesets and modpacks
Topic: Advanced modpack - tech, units, buildings (2.5)
Replies: 14
Views: 15620

Re: Advanced modpack - tech, units, buildings

Update. New units added, now three parallel series of infantry are defined: [*] attack infantry (legion, arquebusiers, grenadiers, stormtroopers, marines, supersoldiers) [*] defending infantry (phalanx, halberdiers, pikemens, musketeers, riflemen, infantry, supersoldiers) [*] sharpshooters/reconnais...
by Wahazar
Wed Aug 15, 2018 12:33 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 51
Views: 102904

Re: Amplio graphics

Obviously first poison (position?) with this cute small bomb.
I know that Grenadiers where just elite assault troops, not necessary related to throwing grenades, but its natural successor sprite, stormtrooper, also have grenade, thus it fits well.
by Wahazar
Wed Aug 15, 2018 12:28 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 22204

Re: River boats/ships

Of course it should be Barges, river flat boats, not Barques. Thanks for correction.
by Wahazar
Wed Aug 15, 2018 12:21 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 6617

Re: how to define effects?

The middle-click display shows the inherent base output of the tile, independent of the city and player that's currently working it. I got it. Middle click can be used by any user, thus it cannot reveal effects originated from city, otherwise you would have information about someone's else city imp...
by Wahazar
Tue Aug 14, 2018 8:49 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 6617

Re: how to define effects?

Detached from Roundsquare tileset: Still not sure, if tile output is clamped to 9 for display only, or also for real output? It is display only. If you middle click that tile, tile output displays correctly. City's dialog displays food income correctly if you clicked. Seems that middle click doesn'...
by Wahazar
Mon Aug 13, 2018 2:45 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 22204

Re: River boats/ships

Cool, how did you get all those different perspectives? These drawings are modified and repainted OpenTTD creation (use granted by original author). What is now the purpose of those ships? Only carrying freights on rivers? An sucessor of the cog so to speak? Although the cog is also seafaring but m...
by Wahazar
Mon Aug 13, 2018 12:29 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 22204

Re: River boats/ships

Barque oriented graphics for cimpletoon:
steam_barque_oe.png
steam_barque_oe.png (8.23 KiB) Viewed 7032 times
diesel_barque_oe.png
PS. no idea why images are displayed in different formats, but after download they are OK with size and marquee.
by Wahazar
Fri Aug 10, 2018 1:46 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 22204

Re: River boats/ships

I got green light from barque drawings, andythenorth, for using it in this project under GPL licence, thus there are sprites for steam tug barque and diesel propelled barque, arranged for trident and amplio tileset: steam_barque_t.png diesel_barque_t.png steam_barque_a.png diesel_barque_a.png
by Wahazar
Thu Aug 09, 2018 12:01 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 51
Views: 102904

Re: Amplio graphics

Any chance to add grenadiers? Or maybe suggestion, which existing unit could be used instead (fusiliers?). There is lack of stormtroppers predecessor.