I made these for my ruleset, but maybe they will be useful for else one:
mech warrior:
drone:
Drawings based on renders of free 3d models, authors respectively: Link293, shadowwolf75.
Search found 362 matches
- Mon Aug 20, 2018 6:07 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 102904
- Mon Aug 20, 2018 12:26 pm
- Forum: Rulesets and modpacks
- Topic: Advanced modpack - tech, units, buildings (2.5)
- Replies: 14
- Views: 15620
Re: Advanced modpack - tech, units, buildings
Update. New units added, now three parallel series of infantry are defined: [*] attack infantry (legion, arquebusiers, grenadiers, stormtroopers, marines, supersoldiers) [*] defending infantry (phalanx, halberdiers, pikemens, musketeers, riflemen, infantry, supersoldiers) [*] sharpshooters/reconnais...
- Wed Aug 15, 2018 12:33 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 102904
Re: Amplio graphics
Obviously first poison (position?) with this cute small bomb.
I know that Grenadiers where just elite assault troops, not necessary related to throwing grenades, but its natural successor sprite, stormtrooper, also have grenade, thus it fits well.
I know that Grenadiers where just elite assault troops, not necessary related to throwing grenades, but its natural successor sprite, stormtrooper, also have grenade, thus it fits well.
- Wed Aug 15, 2018 12:28 pm
- Forum: Wishlist
- Topic: River boats/ships
- Replies: 26
- Views: 22204
Re: River boats/ships
Of course it should be Barges, river flat boats, not Barques. Thanks for correction.
- Wed Aug 15, 2018 12:21 pm
- Forum: Rulesets and modpacks
- Topic: how to define effects?
- Replies: 8
- Views: 6617
Re: how to define effects?
The middle-click display shows the inherent base output of the tile, independent of the city and player that's currently working it. I got it. Middle click can be used by any user, thus it cannot reveal effects originated from city, otherwise you would have information about someone's else city imp...
- Tue Aug 14, 2018 8:49 pm
- Forum: Rulesets and modpacks
- Topic: how to define effects?
- Replies: 8
- Views: 6617
Re: how to define effects?
Detached from Roundsquare tileset: Still not sure, if tile output is clamped to 9 for display only, or also for real output? It is display only. If you middle click that tile, tile output displays correctly. City's dialog displays food income correctly if you clicked. Seems that middle click doesn'...
- Mon Aug 13, 2018 2:45 pm
- Forum: Wishlist
- Topic: River boats/ships
- Replies: 26
- Views: 22204
Re: River boats/ships
Cool, how did you get all those different perspectives? These drawings are modified and repainted OpenTTD creation (use granted by original author). What is now the purpose of those ships? Only carrying freights on rivers? An sucessor of the cog so to speak? Although the cog is also seafaring but m...
- Mon Aug 13, 2018 12:29 pm
- Forum: Wishlist
- Topic: River boats/ships
- Replies: 26
- Views: 22204
Re: River boats/ships
Barque oriented graphics for cimpletoon:
PS. no idea why images are displayed in different formats, but after download they are OK with size and marquee.
PS. no idea why images are displayed in different formats, but after download they are OK with size and marquee.
- Fri Aug 10, 2018 1:46 pm
- Forum: Wishlist
- Topic: River boats/ships
- Replies: 26
- Views: 22204
Re: River boats/ships
I got green light from barque drawings, andythenorth, for using it in this project under GPL licence, thus there are sprites for steam tug barque and diesel propelled barque, arranged for trident and amplio tileset: steam_barque_t.png diesel_barque_t.png steam_barque_a.png diesel_barque_a.png
- Thu Aug 09, 2018 12:01 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 102904
Re: Amplio graphics
Any chance to add grenadiers? Or maybe suggestion, which existing unit could be used instead (fusiliers?). There is lack of stormtroppers predecessor.