Search found 3099 matches
- Sat Feb 17, 2018 6:44 pm
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 13805
Re: Your GTK UI Setup
Fresh meat for the Gtk minefield . If 2.6.0 just "happens" to offer a GTK2 client for Windows I'll grab that and don't talk about it. :oops: There's still gtk2-client for Windows for freeciv-2.6. In freeciv-3.0 gtk2-client still exist to some extend, but Windows builds of it are unlikely ...
- Sat Feb 17, 2018 1:57 pm
- Forum: Rulesets and modpacks
- Topic: Veteran levels
- Replies: 9
- Views: 6202
Re: Veteran leves
Maximum number of veteran levels is 20.
Can you send the ruleset to me for inspection?
Can you send the ruleset to me for inspection?
- Sat Feb 17, 2018 2:45 am
- Forum: General discussion
- Topic: Two questions on Rulesets
- Replies: 7
- Views: 5935
Re: Two questions on Rulesets
Variant2 ruleset does that.drakeraider wrote:I recall Oracle and Hanging Gardens being mutually exclusive under certain rules but I don't remember how.
- Thu Feb 15, 2018 9:43 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.6)
- Replies: 40
- Views: 55749
Re: Art required for freeciv proper (2.6)
FYI There's Feature #692596 touching amplio2 files and which I'm about to commit tomorrow. Please make sure you use it as a baseline for any amplio2 modifications so you don't override changes made by it.
- Thu Feb 15, 2018 8:37 pm
- Forum: Rulesets and modpacks
- Topic: Increase the Number of Science Bulbs Generated by a Library
- Replies: 3
- Views: 3863
Re: Increase the Number of Science Bulbs Generated by a Library
Yes, then library would triple (+200%) city science production.
- Thu Feb 15, 2018 8:02 pm
- Forum: Rulesets and modpacks
- Topic: Increase the Number of Science Bulbs Generated by a Library
- Replies: 3
- Views: 3863
Re: Increase the Number of Science Bulbs Generated by a Library
But I was unable to determine what the word " value " means Those are documented in the doc/README.effects that comes with freeciv. About Output_Bonus effect it says: Output_Bonus City production is increased by amount percent. So 100 there means 100% increase to the output. In addition t...
- Thu Feb 15, 2018 12:50 pm
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 13805
Re: Your GTK UI Setup
I've seen that with some versions of gtk+-3, and only in Windows, I think. No idea why it decides to organize the widgets in that order (and apparently we are not forcing the order but rely on gtk+ to organize them automatically)dunnoob wrote:GTK3 has the sidebar on the right.
- Sun Feb 11, 2018 10:06 pm
- Forum: Help wanted
- Topic: more or less complete testing (aka huge bug report :))
- Replies: 6
- Views: 14432
Re: more or less complete testing (aka huge bug report :))
2. Version 2.6 seems to mix its settings with previous version (i.e. located at same place and reused). :? I think they should be separate, even if the ability to access old saved games seems fine (even if this is in server rather than client). Is this about client settings? If client does not find...
- Sun Feb 11, 2018 8:42 pm
- Forum: Wishlist
- Topic: 1. Ruleset-flexible combat; 2. Bombarding duels
- Replies: 13
- Views: 7811
Re: 1. Ruleset-flexible combat; 2. Bombarding duels
So no chance to make it happen in 2.5 or 2.6? Both of those are already stable branches. They accept only bugfixes, not new features (2.5 has seen many releases already, and 2.6 we would like to get such a shape that it can be released soon - not to introduce more bugs or more stuff needing polishi...
- Sun Feb 11, 2018 8:31 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.0 ruleset can do
- Replies: 136
- Views: 134537
Re: Changes in what a 3.0 ruleset can do
Added support for a new tech_cost_style "Linear" Feature #695972.
This is the same formula that has earlier been used for calculating explicitly set tech cost values for civ2civ3 ruleset.
This is the same formula that has earlier been used for calculating explicitly set tech cost values for civ2civ3 ruleset.