Search found 3099 matches

by cazfi
Fri May 05, 2017 5:31 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 134507

Re: Changes in what a 3.0 ruleset can do

Extras have a visibility_req property. It's a single tech, not requirement vector. The extra is visible only to players knowing that tech. It only affects visibility of the extra. For the purpose of all other rules, it's still there (client side may miscalculate things since it doesn't know the extr...
by cazfi
Tue May 02, 2017 11:15 am
Forum: Test Builds
Topic: Windows testing
Replies: 124
Views: 206251

Re: Windows testing

Test build from S2_5, for the upcoming 2.5.7 release, with the official msys1 environment at http://files.freeciv.org/packages/windo ... ler_msys1/ (2.5.6+r35361)
by cazfi
Sun Apr 30, 2017 2:43 pm
Forum: Test Builds
Topic: Msys2 based Windows Installer testing
Replies: 115
Views: 165911

Re: Msys2 based Windows Installer testing

Can you please report those to our new bug tracker: http://www.hostedredmine.com/projects/f ... issues/new
by cazfi
Sat Apr 29, 2017 6:15 pm
Forum: Wishlist
Topic: Unit suggestions
Replies: 9
Views: 13866

Re: on the lack of art

pak wrote:I'd prefer abstract symbols in any case.
Have you checked out chess tileset?
by cazfi
Sat Apr 29, 2017 6:14 pm
Forum: Wishlist
Topic: Mangrove forest and volcanos tiles
Replies: 12
Views: 10618

Re: Mangroves and Volcanoes

pak wrote:if there were a way of setting location dependent disasters, they could be fun).
You could probably do it via lua scripting. (probably: I've not though of details, if scripting API provides everything necessary)
by cazfi
Fri Apr 28, 2017 10:23 pm
Forum: Longturn
Topic: LongTurn Game 2 for Freeciv-web
Replies: 40
Views: 30902

Re: LongTurn Game 2 for Freeciv-web

For the record, I took out some structure sizes from freeciv trunk: Tile: 96 bytes -> 30000 tiles take 2.9 MB Plrtile: 72 bytes -> 30000 tiles on plrmap of 250 players take 540 MB City: 2392 bytes -> 30000 / 20 cities on plrmap of 250 players + on 1 real map take 900.6 MB Unit: 328 bytes -> 30000 * ...
by cazfi
Fri Apr 28, 2017 9:43 pm
Forum: Longturn
Topic: LongTurn Game 2 for Freeciv-web
Replies: 40
Views: 30902

Re: LongTurn Game 2 for Freeciv-web

One could argue that it is more resource efficient to run one very large LongTurn server with multiple human players, instead of multiple single-player games with AI players. I wouldn't be so sure about that. Some things are n*n (player vs player relations) The LongTurn server has no AI players, an...
by cazfi
Fri Apr 28, 2017 6:49 pm
Forum: Longturn
Topic: LongTurn Game 2 for Freeciv-web
Replies: 40
Views: 30902

Re: LongTurn Game 2 for Freeciv-web

For some reference about CPU and memory requiremens in later game you can try Europe_1901 scenario of 21 players and 17700 tiles.
by cazfi
Fri Apr 28, 2017 6:43 pm
Forum: Longturn
Topic: LongTurn Game 2 for Freeciv-web
Replies: 40
Views: 30902

Re: LongTurn Game 2 for Freeciv-web

Have you thought the memory requirements at all before starting this game? It would be rather annoying that after playing 200 days you suddenly find out that the server cannot handle the game any more. The reason maximum number of players has not been increased from 150 in regular freeciv is that it...
by cazfi
Fri Apr 28, 2017 6:28 pm
Forum: Contribution
Topic: Installer_cross based Windows Installer testing
Replies: 22
Views: 26679

Installer_cross based Windows Installer testing

Working with msys2 based installers has a couple of problems. As a native build on Windows, freeciv development team members can make msys2 based installers only when having access to a Windows machine. None of us has Windows as primary computer. Even when there's a Windows machine to use, building ...