Search found 53 matches
- Thu Mar 26, 2015 3:18 am
- Forum: Rulesets and modpacks
- Topic: Pikemen?!
- Replies: 3
- Views: 4414
Re: Pikemen?!
The definition was "2x defence against horse units". Fast units that weren't horse units like ships and planes were not affected.
- Tue Mar 24, 2015 4:32 am
- Forum: Art and tilesets
- Topic: AmplioHexBig 2.5
- Replies: 53
- Views: 73050
Re: AmplioHexBig 2.5
Good idea for rubber. However, could you move the shadow farther down, because right now it looks sort of like a brush? I should people could figure it out as it is but it might work better if the shadow was farther down.
- Tue Mar 24, 2015 4:30 am
- Forum: Rulesets and modpacks
- Topic: Multiple same-class prerequisits for a unit?
- Replies: 16
- Views: 14498
Re: Multiple same-class prerequisits for a unit?
Buildings can have multiple requirements, but if you make things very complex the AI might have a hard time understanding. You could set up multiple requirements for a unit (I suspect) by making it require a very cheap building that requires all the requirements that you want the unit to require. Th...
- Sun Mar 22, 2015 10:00 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.0 ruleset can do
- Replies: 136
- Views: 133382
Re: Changes in what a 3.0 ruleset can do
How does this intersect with the nocities terrain flag?
- Sun Mar 22, 2015 9:42 pm
- Forum: Contribution
- Topic: FreeCiv map to html
- Replies: 5
- Views: 7443
Re: FreeCiv map to html
I tried it on Debian with no modifications and it gave me an error:
"Couldn't get a file descriptor referring to the console"
"Couldn't get a file descriptor referring to the console"
- Sun Mar 22, 2015 2:23 am
- Forum: Contribution
- Topic: FreeCiv map to html
- Replies: 5
- Views: 7443
Re: FreeCiv map to html
Looks good, however I don't have a Mac, so I can't test it.
- Wed Mar 18, 2015 6:23 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263483
Re: Art required for freeciv proper (2.5)
I like the look of it. The colour isn't being used for anything either right now, which will help make it noticeable .
Re: A request
Do you want all the nations to be called nation 1, nation 2, nation 3, etc?
- Mon Feb 23, 2015 5:17 pm
- Forum: Contribution
- Topic: Help us improve the clients' mouse interaction
- Replies: 11
- Views: 13978
Re: Help us improve the clients' mouse interaction
(Also my opinion)
One could always use the minimap to move.
Also, left clicking on the minimap should move the view instead of just right click.
Maybe, space + click and drag should cause pan, like some other programs use.
One could always use the minimap to move.
Also, left clicking on the minimap should move the view instead of just right click.
Maybe, space + click and drag should cause pan, like some other programs use.
- Mon Feb 23, 2015 5:09 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 131540
Re: new FreeCiv mod development - NExtended
It looks good.