Search found 53 matches

by The Square Cow
Thu Mar 26, 2015 3:18 am
Forum: Rulesets and modpacks
Topic: Pikemen?!
Replies: 3
Views: 4414

Re: Pikemen?!

The definition was "2x defence against horse units". Fast units that weren't horse units like ships and planes were not affected.
by The Square Cow
Tue Mar 24, 2015 4:32 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.5
Replies: 53
Views: 73050

Re: AmplioHexBig 2.5

Good idea for rubber. However, could you move the shadow farther down, because right now it looks sort of like a brush? I should people could figure it out as it is but it might work better if the shadow was farther down.
by The Square Cow
Tue Mar 24, 2015 4:30 am
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 14498

Re: Multiple same-class prerequisits for a unit?

Buildings can have multiple requirements, but if you make things very complex the AI might have a hard time understanding. You could set up multiple requirements for a unit (I suspect) by making it require a very cheap building that requires all the requirements that you want the unit to require. Th...
by The Square Cow
Sun Mar 22, 2015 10:00 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 133382

Re: Changes in what a 3.0 ruleset can do

How does this intersect with the nocities terrain flag?
by The Square Cow
Sun Mar 22, 2015 9:42 pm
Forum: Contribution
Topic: FreeCiv map to html
Replies: 5
Views: 7443

Re: FreeCiv map to html

I tried it on Debian with no modifications and it gave me an error:
"Couldn't get a file descriptor referring to the console"
by The Square Cow
Sun Mar 22, 2015 2:23 am
Forum: Contribution
Topic: FreeCiv map to html
Replies: 5
Views: 7443

Re: FreeCiv map to html

Looks good, however I don't have a Mac, so I can't test it.
by The Square Cow
Wed Mar 18, 2015 6:23 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 263483

Re: Art required for freeciv proper (2.5)

I like the look of it. The colour isn't being used for anything either right now, which will help make it noticeable .
by The Square Cow
Sat Feb 28, 2015 6:52 pm
Forum: Wishlist
Topic: A request
Replies: 7
Views: 5665

Re: A request

Do you want all the nations to be called nation 1, nation 2, nation 3, etc?
by The Square Cow
Mon Feb 23, 2015 5:17 pm
Forum: Contribution
Topic: Help us improve the clients' mouse interaction
Replies: 11
Views: 13978

Re: Help us improve the clients' mouse interaction

(Also my opinion)

One could always use the minimap to move.


Also, left clicking on the minimap should move the view instead of just right click.


Maybe, space + click and drag should cause pan, like some other programs use.
by The Square Cow
Mon Feb 23, 2015 5:09 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131540

Re: new FreeCiv mod development - NExtended

It looks good.