Search found 432 matches

by XYZ
Sun Jun 21, 2020 11:18 am
Forum: Contribution
Topic: Collection of Scenarios
Replies: 34
Views: 55879

Re: Collection of Scenarios

Part 4: (By BevanFindlay)
by XYZ
Sat Jun 20, 2020 2:32 pm
Forum: Contribution
Topic: "Terraformed Mars" scenario map
Replies: 4
Views: 7793

Re: "Terraformed Mars" scenario map

Again, great map! Maybe you can convince a longturn community of playing this in one of their games.


Edit: Don't scroll down if you don't want to see the map...
by XYZ
Sat Jun 20, 2020 2:28 pm
Forum: Contribution
Topic: "New Zealand" scenario map
Replies: 3
Views: 4530

Re: "New Zealand" scenario map

Hi all, newbie here, so apologies if this is being posted in the wrong place. It's alright here. Unfortunately, there is no real download section in the forum. I created a New Zealand map, attempting to make the terrain as realistic as possible (based off current modern terrain: if it was terrain a...
by XYZ
Sat May 30, 2020 8:35 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87276

Re: Trident graphics

Added a lot of new units. Mostly just paint jobs but a few new ones as well. I also integrated some of Corbeaus creations.
by XYZ
Sat May 16, 2020 10:32 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87276

Re: Trident graphics

Nice! Good work.
Thanks! Added some units where you just had to change some colours. Contributions from skilled artists like you are always welcomed!
by XYZ
Wed May 13, 2020 3:32 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 238810

Re: [2.6] Augmented ruleset modpack

What about another wagon instead of horse? During battle, horses where unharnessed and wagons connected together in row.
Yes, wanted to get rid of the horse and make several other changes but when I have time and patience... :D
by XYZ
Sun May 10, 2020 5:25 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 238810

Re: [2.6] Augmented ruleset modpack

It ain't pretty and maybe I'm gonna modify it when I have time but it should be decent enough to use:

Hussite wagon
by XYZ
Sun May 10, 2020 5:16 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87276

Re: Trident graphics

Made the grid and added some scattered trident graphics. It should be now in line with the amplio super-png.
by XYZ
Sat May 09, 2020 4:18 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87276

Re: Trident graphics

The ship at (Row:7 Col:6) actually looks like a nicer candidate for "square rigged caravel" than the one that I drew (row:8,col:8). Mine is much more slender and in comparison looks like a regular "caravel". Technically, that (7,6) ship is a "Nau" rather than a "C...
by XYZ
Sat May 02, 2020 11:55 am
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 19
Views: 15566

Re: [3.0] Aviation ruleset

Thanks! Have you thought about imposing your ruleset on the Europe 1900 scenario?

http://forum.freeciv.org/f/viewtopic.ph ... rope#p6526

With cities and everything in place, it would fit well into the timeline with great areal battle potential.