Search found 103 matches
- Mon Nov 24, 2014 2:05 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Here is something new i was doing/experimenting lately. i have tried to change the image size for the buildings gfx to 120x64 as i got often frustrated with the "small space" for creative expression. so far i like the results as more details pop out and the images clearly look better. now ...
- Mon Nov 24, 2014 1:41 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
What are your plans about porting this to 2.5? It would be useful for me for testing purposes - to make sure that freeciv-2.5 has no problems with a modpack like this. I can port it myself if needed, but I want to avoid duplicate work if you are already doing that, or have a newer version that shou...
- Mon Nov 24, 2014 1:35 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
This looks really neat. Is this going focus on just the ancient period or will it stretch into the modern period as well? well the big plan is to make it to the end (to space/future age). but considering how the mod slowly develops (primarily due lack of free time) the mod development is split into...
- Fri Nov 14, 2014 7:31 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
cazfi thank you making those fixes. when i have time i am only focused on creating new gfx for the buildings and almost totally forgot to check for other errors.
- Fri Aug 22, 2014 11:02 am
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Here is a better render for the Tax Office
- Thu Aug 21, 2014 2:47 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Did not like the Tax Office gfx so i made a new one today. Here is what i got:
This looks better to me, but still some elements are simple too undefined. Some tweaking of pixels is needed...
This looks better to me, but still some elements are simple too undefined. Some tweaking of pixels is needed...
- Wed Aug 20, 2014 10:39 am
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Here is the final theatre gfx
- Wed Aug 20, 2014 10:22 am
- Forum: Art and tilesets
- Topic: Amplio2 Hills/Extra Units tileset addon
- Replies: 5
- Views: 9583
Re: amplio hills pack
GriffonSpade this is a nice pack of hills. A week ago I was thinking how it could be cool to have dry hills, something like hills in persia, arabia etc. and your set is the answer. The snowy/icy hills also look cool.
Did you do some in game tests to see how it blends with other terrain types?
Did you do some in game tests to see how it blends with other terrain types?
- Tue Aug 19, 2014 2:00 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Theatre building GFX WIP Render https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-lVoBJfcwJAs%2FU_NYGebB-pI%2FAAAAAAAAAbs%2FnXwW_z8E3aQ%2Fs1600%2Ftheatre_WIP.png&container=blogger&gadget=a&rewriteMime=image%2F* No texturing or pos...
- Mon Aug 18, 2014 8:11 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 133389
Re: new FreeCiv mod development - NExtended
Another building gfx:
Watchtower WIP - first render output
Watchtower WIP - first render output