http://gna.org/patch/?5944Corbeau wrote:Also, another motive for this is preventing a backward stone-age nation receiving one tech and then being able to build armour. Yes, they could receive all three, but with penalties and random tech loss when bulbs go into negative, stuff would get more realistic.
Search found 27 matches
- Wed Mar 25, 2015 6:31 pm
- Forum: Rulesets and modpacks
- Topic: Multiple same-class prerequisits for a unit?
- Replies: 16
- Views: 14498
Re: Multiple same-class prerequisits for a unit?
- Mon Jan 05, 2015 5:50 pm
- Forum: Rulesets and modpacks
- Topic: Lua Script
- Replies: 13
- Views: 17755
Re: Lua Script
"Prevent New Cities": patch #5678 Thank you! :D Today I've updated my old Europe scenario: 1 new nation and 2 new cities... and a lot of labels. Is it possible to forbid build a city (colony) from the file? Anyway, here a list with all the labels. 26 Sea: Tyrrhenian Sea, Strait of Messina...
- Mon Jan 05, 2015 3:22 pm
- Forum: Rulesets and modpacks
- Topic: Lua Script
- Replies: 13
- Views: 17755
Re: Lua Script
Today I've updated my old Europe scenario: 1 new nation and 2 new cities... and a lot of labels. Is it possible to forbid build a city (colony) from the file?
- Sun Mar 30, 2014 8:23 am
- Forum: Wishlist
- Topic: CityWorkingTiles & Borders algorythm
- Replies: 2
- Views: 4356
- Sat Jan 04, 2014 9:01 am
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263509
Re: Art required for freeciv proper
Can you tell us about their origin, just in case. We need to be sure that you have rights to releases them under GPLv2+ before they can be included to freeciv. We also want to keep any full-size originals (in original format) stored in our version control in case we need to remake something from th...
- Fri Jan 03, 2014 10:36 am
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263509
- Mon Sep 09, 2013 5:38 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263509
Re: Art required for freeciv proper
cazfi wrote:Thanks, I'll test how that works in game. If it gets used, under what name you want to be credited for your contribution? (Most people are known by their real name + gna or forum username, but some people select not to reveal their real name)
Only forum username
- Mon Sep 09, 2013 1:59 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263509
Re: Art required for freeciv proper
New required art ticket: patch #4160 . We need gfx for new "Unaccessible" terrain type in freeciv-2.6. I found this: https://commons.wikimedia.org/wiki/File:Millo_Geographicae_tabulae.jpg and I extracted the rose of winds. I uploaded a new version of terrain1.png, the new terrain inacessi...
Re: Wishlist
Thank you for your prompt response! About point 3... Maybe there is the possibility to add a Lua script for changing or setting a trait! I've thought about the possibility to insert a new trait ''Conqueror'' where I can set targets (cities) with a Lua script. I don't know the code and I don't know i...
Wishlist
Some ideas about Freeciv... 1. Add in scenario format the string: tilesetdir="???" under rulesetdir="???". 2. Script lua for changing the diplomatic relationship. In example: edit.diplomat(nation_typeA or player, nation_typeB or player, ''diplrela''). 3. Script lua for setting AI...