Search found 304 matches

by wieder
Sat Jul 29, 2017 7:32 pm
Forum: Longturn
Topic: General tech (trading, leak, upkeep, loss) topic
Replies: 27
Views: 20672

Re: Generl tech (trading, leak, upkeep, loss) topic

With 5% probability for losing the tech you could probably just repeat the process as many times as you wish and the receiver would probably get the tech with few tries anyway. The penalty should be symmetric like 50% 50% to be really effective. With 50%/5% it would still be printing free money. The...
by wieder
Sat Jul 29, 2017 5:02 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 29606

Re: LongTurn game 6 for Freeciv-web

The tech trading tricks voiding the upkeep issues mostly apply only to longturn type of games anyway. On a shortturn game with few minute turns there is simply no time for the players to reliably fix all the issues every turn.
by wieder
Sat Jul 29, 2017 3:21 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 29606

Re: LongTurn game 6 for Freeciv-web

I don't believe it's only about scoring system. If you want to do well in the game, you need techs and tech trading is a effective way of getting them for free. By free I mean without actual bulb cost. Without tech trading, everyone wanting to get tech A costing 100 bulbs, needs to spend 100 bulbs (...
by wieder
Sat Jul 29, 2017 2:26 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 29606

Re: LongTurn game 6 for Freeciv-web

On longturn.org no tech trade became popular after too many very good players teamed up, shared the techs and quickly became too advanced for the smaller alliances. This is the short version. Also, the tech upkeep didn't seem to be that good solution because on an alliance the other players could in...