Search found 37 matches

by milsu
Tue Aug 08, 2017 8:22 pm
Forum: Gameplay
Topic: AI is totally lame
Replies: 15
Views: 33157

Re: AI is totally lame

Set unit movement time to 0, and mapview recentering time to 0 (in local options -> graphics), in 2.6 or never set also - show automated units to false in local options -> interface. Btw dont let them to get rail and mechs, kill them with horses in ancient era :D In modern era block all entrance to...
by milsu
Sun Aug 06, 2017 12:34 pm
Forum: Gameplay
Topic: AI is totally lame
Replies: 15
Views: 33157

Re: AI is totally lame

I wish if AI could be a partner in this game, but that is not likely to happen. I am speaking of the game against computer, and not multiuser, and at Normal level. I don't want to go for higher AI levels, because AI is cheating all the time, and I don't want that to be noticeable too much to piss me...
by milsu
Tue Aug 01, 2017 10:28 am
Forum: Gameplay
Topic: AI is totally lame
Replies: 15
Views: 33157

AI is totally lame

Lol, I wanted my AI ally to attack our mutual enemies, and so I built them a great city, with 70 or more units in it, mostly howitzers, so that they could use railways to attack and conquer enemy cities in the region, but all they did was sending almost all of the units outside of the city for hikin...
by milsu
Tue Oct 25, 2016 3:45 pm
Forum: Wishlist
Topic: Game goals? Why not diplomacy over conquering?
Replies: 7
Views: 6622

Re: Game goals? Why not diplomacy over conquering?

I rather agree. You're essentially saying that instead of killing everyone and ending the game, you have an eternal nation-building game? (As 'winning by diplomacy' would be covered by Allied Victory) Yes, a game of an eternal nation-building. There is no need for forcing the game to an end, everyo...
by milsu
Mon Oct 24, 2016 10:45 am
Forum: Wishlist
Topic: Game goals? Why not diplomacy over conquering?
Replies: 7
Views: 6622

Game goals? Why not diplomacy over conquering?

Conquering of all other nations seems kind of a lame and destructive goal. I mean, you have built that many cities, and technologies, and everything, and the game must end. Why to bother then? Wouldn't it be more amusing if the game could never end, and also there is no limited number of turns? Why ...
by milsu
Mon Mar 17, 2014 7:07 pm
Forum: Single player
Topic: How to add an AI player to your team?
Replies: 3
Views: 6065

Re: How to add an AI player to your team?

/help team or in gtk-client pregame -> push right button down on AI, select "Put on Team x". I don't understand where I have to put that code, but the "Put on Team x" option worked. I wasn't aware of that option, I thought it just meant to switch the places for players. Thanks!
by milsu
Mon Mar 17, 2014 5:35 pm
Forum: Single player
Topic: How to add an AI player to your team?
Replies: 3
Views: 6065

How to add an AI player to your team?

How to add an AI player to your team?
by milsu
Sat Dec 14, 2013 2:05 pm
Forum: General discussion
Topic: FreeCiv windows or linux
Replies: 31
Views: 30386

Re: FreeCiv windows or linux

I have installed Ubuntu 12.04 recently, and I see the available Freeciv version on Ubuntu Software Center is 2.3.1. Is there any possibility I could install version 2.4.1 on Ubuntu 12.04?
by milsu
Thu Nov 21, 2013 3:41 pm
Forum: Tech support
Topic: Runtime Error!
Replies: 3
Views: 5420

Re: Runtime Error!

Hm. When you say "picking the AI players", what exactly are you doing? Picking nations for them? Yes, picking the nations. Hm. If this is reproducible, does it by any chance go away if you disable "Game Booster"? Yes, when I turn off "Game Booster", everything is fine....
by milsu
Tue Nov 19, 2013 4:27 pm
Forum: Tech support
Topic: Gaaame Sooo Sloooww...
Replies: 10
Views: 11020

Re: Gaaame Sooo Sloooww...

Arbogast wrote:I'm a little short of 200 turns and 'turn done' takes almost 2minutes and 30seconds, clock in hand!
Is it my machine?
Lol, with the map of Europe (200x100 pixels), and some 15 AI players, it takes some 5 to 10 minutes for AIs to finish their turns on my computer. Very big issue.