Search found 512 matches

by Alien Valkyrie
Sun Sep 08, 2013 3:46 pm
Forum: Rulesets and modpacks
Topic: Grendel's Freeciv Goodies
Replies: 10
Views: 14285

Re: Grendel's Freeciv Goodies

The flags are declared in data/misc/flags.spec and data/misc/flags-large.spec, the shields are declared in data/misc/shields.spec and data/misc/shields-large.spec.
by Alien Valkyrie
Fri Sep 06, 2013 1:30 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 20
Views: 70388

Re: Tileset for Alien World ruleset

cazfi wrote:
cazfi wrote:For the record: I've been testing with one tileset myself, but I cannot distribute that due to license terms of the gfx used.
But now I want to share at least this one screenshot of what alien ruleset is like.
Whoa. That's nice.
But the boiling ocean looks... not as I imagined boiling ocean.
by Alien Valkyrie
Tue Sep 03, 2013 1:50 pm
Forum: General discussion
Topic: Celts everywhere!
Replies: 3
Views: 5447

Re: Celts everywhere!

Why didn't you just post the whole thing in the post instead of a rich text file?
by Alien Valkyrie
Sat Aug 31, 2013 7:26 pm
Forum: Tech support
Topic: Star Fort in 2.4.0
Replies: 3
Views: 4932

Re: Star Fort in 2.4.0

The star fort was added by the Default3+ ruleset, and you could find the answer there. But I'll tell you anyways: In Default3+, the city walls don't protect your cities against post-gunpowder units that good, and don't protect them at all against modern units. The Star Fort is basically Level 2 city...
by Alien Valkyrie
Sat Aug 31, 2013 4:28 pm
Forum: Tech support
Topic: Star Fort in 2.4.0
Replies: 3
Views: 4932

Re: Star Fort in 2.4.0

You're using the Default3+ ruleset, right?
by Alien Valkyrie
Sat Aug 31, 2013 7:21 am
Forum: Multiplayer / Online gaming
Topic: New to freeciv-web
Replies: 9
Views: 12986

Re: New to freeciv-web

Caedo: A base is an Airport, right? And a Ruin is a Base? Could you explain that? Fortresses, Airbases and Bouys are what players would see as bases. However, in the code(or rather, terrain.ruleset), the ruins are bases too. But they can't be built and are only created through a ruleset-specific sc...
by Alien Valkyrie
Fri Aug 30, 2013 1:06 pm
Forum: Multiplayer / Online gaming
Topic: New to freeciv-web
Replies: 9
Views: 12986

Re: New to freeciv-web

Arbogast wrote:and ruins ;)
Ruins are a type of base.
by Alien Valkyrie
Thu Aug 22, 2013 2:24 pm
Forum: Single player
Topic: Cheating AI
Replies: 10
Views: 19932

Re: Cheating AI

Barracks fully heal land units that stay in the city for one turn. It's not cheating, you could do the exact same thing.
by Alien Valkyrie
Tue Aug 20, 2013 7:11 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 101842

Re: Longturn

Uh... ok, I thought it was just setting the server options(like timeout) to make turns exactly 24 hours long. I really don't think one needs to use special rules and everything :roll:
by Alien Valkyrie
Tue Aug 20, 2013 5:45 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 101842

Re: Longturn

Well... no. Normal Freeciv has single player and multiplayer. Freeciv-web is its own game, because it had to be developed again. It is far from being what normal Freeciv is. There is Freeciv-web multiplayer, but I don't know think it's compatible with normal freeciv servers. Honestly, I don't really...