Search found 512 matches
- Sun Sep 08, 2013 3:46 pm
- Forum: Rulesets and modpacks
- Topic: Grendel's Freeciv Goodies
- Replies: 10
- Views: 14285
Re: Grendel's Freeciv Goodies
The flags are declared in data/misc/flags.spec and data/misc/flags-large.spec, the shields are declared in data/misc/shields.spec and data/misc/shields-large.spec.
- Fri Sep 06, 2013 1:30 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 70388
Re: Tileset for Alien World ruleset
Whoa. That's nice.cazfi wrote:But now I want to share at least this one screenshot of what alien ruleset is like.cazfi wrote:For the record: I've been testing with one tileset myself, but I cannot distribute that due to license terms of the gfx used.
But the boiling ocean looks... not as I imagined boiling ocean.
- Tue Sep 03, 2013 1:50 pm
- Forum: General discussion
- Topic: Celts everywhere!
- Replies: 3
- Views: 5447
Re: Celts everywhere!
Why didn't you just post the whole thing in the post instead of a rich text file?
- Sat Aug 31, 2013 7:26 pm
- Forum: Tech support
- Topic: Star Fort in 2.4.0
- Replies: 3
- Views: 4932
Re: Star Fort in 2.4.0
The star fort was added by the Default3+ ruleset, and you could find the answer there. But I'll tell you anyways: In Default3+, the city walls don't protect your cities against post-gunpowder units that good, and don't protect them at all against modern units. The Star Fort is basically Level 2 city...
- Sat Aug 31, 2013 4:28 pm
- Forum: Tech support
- Topic: Star Fort in 2.4.0
- Replies: 3
- Views: 4932
Re: Star Fort in 2.4.0
You're using the Default3+ ruleset, right?
- Sat Aug 31, 2013 7:21 am
- Forum: Multiplayer / Online gaming
- Topic: New to freeciv-web
- Replies: 9
- Views: 12986
Re: New to freeciv-web
Caedo: A base is an Airport, right? And a Ruin is a Base? Could you explain that? Fortresses, Airbases and Bouys are what players would see as bases. However, in the code(or rather, terrain.ruleset), the ruins are bases too. But they can't be built and are only created through a ruleset-specific sc...
- Fri Aug 30, 2013 1:06 pm
- Forum: Multiplayer / Online gaming
- Topic: New to freeciv-web
- Replies: 9
- Views: 12986
Re: New to freeciv-web
Ruins are a type of base.Arbogast wrote:and ruins
- Thu Aug 22, 2013 2:24 pm
- Forum: Single player
- Topic: Cheating AI
- Replies: 10
- Views: 19932
Re: Cheating AI
Barracks fully heal land units that stay in the city for one turn. It's not cheating, you could do the exact same thing.
Re: Longturn
Uh... ok, I thought it was just setting the server options(like timeout) to make turns exactly 24 hours long. I really don't think one needs to use special rules and everything
Re: Longturn
Well... no. Normal Freeciv has single player and multiplayer. Freeciv-web is its own game, because it had to be developed again. It is far from being what normal Freeciv is. There is Freeciv-web multiplayer, but I don't know think it's compatible with normal freeciv servers. Honestly, I don't really...