Search found 3102 matches

by cazfi
Mon Jan 29, 2018 6:43 am
Forum: Wishlist
Topic: make roads, irrigation and mining researchable
Replies: 10
Views: 6162

Re: make roads, irrigation and mining researchable

They all are tile "extras" in 2.6, and can have any reqs.
by cazfi
Sun Jan 28, 2018 4:59 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 17312

Re: civ1 behavior

In civ1 it is absolutely impossible to get RailRoad before Bridge Building, even if you steal technology (it will always give one you can search). That's valuable information too. Our civ1 ruleset does allow tech tree holes, which is an error in them then. -> http://www.hostedredmine.com/issues/729...
by cazfi
Sun Jan 28, 2018 4:41 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 17312

Re: civ1 behavior

meynaf wrote:In civ1 it is absolutely impossible to get RailRoad before Bridge Building, even if you steal technology (it will always give one you can search).
That's valuable information too. Our civ1 ruleset does allow tech tree holes, which is an error in them then.
by cazfi
Sun Jan 28, 2018 3:12 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 68928

Re: AmplioHexBig 2.6

by cazfi
Sun Jan 28, 2018 12:57 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 17312

Re: civ1 behavior

For ticket #704309 some research on civ1 & civ2 (for respective rulesets) would be needed. http://www.hostedredmine.com/issues/704309
by cazfi
Sun Jan 28, 2018 7:51 am
Forum: Wishlist
Topic: 1. Ruleset-flexible combat; 2. Bombarding duels
Replies: 13
Views: 7829

Re: 1. Ruleset-flexible combat; 2. Bombarding duels

meynaf wrote:Yes ! So the idea is to have a fixed maximum number of combat rounds per turn so that the fight can be several turns long.
Please open a feature ticket to http://www.hostedredmine.com/projects/f ... issues/new. This sounds like something that might be realistically doable.
by cazfi
Sun Jan 28, 2018 7:42 am
Forum: Tech support
Topic: different crashes
Replies: 1
Views: 2346

Re: different crashes

Seems like a bug in gtk2 and not in freeciv itself. Please report to http://www.hostedredmine.com/projects/f ... issues/new anyway.
by cazfi
Sat Jan 27, 2018 10:09 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing
Replies: 115
Views: 173838

Re: Msys2 based Windows Installer testing

Experimental msys2 based Windows Installer builds of freeciv-2.6.0-beta2 are available at http://files.freeciv.org/packages/windo ... 6.0-beta2/
by cazfi
Sat Jan 20, 2018 1:07 pm
Forum: Wishlist
Topic: Made more wonders alliance aware
Replies: 1
Views: 1680

Re: Made more wonders alliance aware

In variant2 ruleset there's almost no wonders in "Player" range, but "Alliance" range is used instead.