Search found 754 matches

by AndreasR
Sun Aug 03, 2014 6:12 pm
Forum: Freeciv-web
Topic: freeciv-web bugs
Replies: 91
Views: 97274

Re: freeciv-web bugs

I have released a new version of Freeciv-web to the production server now. I wonder if you could please give it a try, and report the most important things that you think should be improved in the game? About your comments: "Buttons behave funky" - do you still get this problem? You said i...
by AndreasR
Fri Aug 01, 2014 6:51 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 101846

Re: Longturn

Point by point: 1) I believe that the Greatturn code should be released to the general public, and my plan is to do do just that. I'm very glad to hear that Greatturn will be open source! I'm sure that more people will help working on Greatturn when the source code is available. How is the progress...
by AndreasR
Thu Jul 31, 2014 5:45 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 101846

Re: Longturn

Hi there Grime! Great job on securing the Greatturn source code. Here are some suggestions: - I strongly suggest you put the source-code of Greatturn on Github or some other public source code repository. Freeciv is open source software released under the GNU General Public License. From Wikipedia: ...
by AndreasR
Tue Jul 29, 2014 9:14 pm
Forum: Multiplayer / Online gaming
Topic: Freeciv-web ruleset
Replies: 12
Views: 16160

Re: Freeciv-web ruleset

The Freeciv-web server has been updated. Is this problem fixed now?
by AndreasR
Mon Jul 28, 2014 6:08 pm
Forum: Tech support
Topic: freeciv-web: Wonders Become Unavailable
Replies: 10
Views: 9535

Re: freeciv-web: Wonders Become Unavailable

I have created a bugreport here: https://gna.org/bugs/?22402.
by AndreasR
Mon Jul 28, 2014 5:44 pm
Forum: Multiplayer / Online gaming
Topic: Freeciv-web ruleset
Replies: 12
Views: 16160

Re: Freeciv-web ruleset

After some more testing, it seems the tech problem stems from the huts. Whenever any player moves on to a hut, every player gets a tech advance! :shock: I'm not able to reproduce this problem. Are you sure that this happens for you? For example, I created a game with 30 AI players, and used the ser...
by AndreasR
Mon Jul 28, 2014 4:48 pm
Forum: Multiplayer / Online gaming
Topic: Freeciv-web ruleset
Replies: 12
Views: 16160

Re: Freeciv-web ruleset

andreas: Which freeciv server revision is in use currently? Pepeto has been making changes to research code, especially to team pooled research recently. I wonder if this could be related (hut techs getting "pooled" to everyone) Freeciv-web uses Freeciv SVN revision 25697 . It is maybe on...
by AndreasR
Sat Jul 26, 2014 7:05 pm
Forum: Multiplayer / Online gaming
Topic: Freeciv-web ruleset
Replies: 12
Views: 16160

Re: Freeciv-web ruleset

I'll try to get this fixed as soon as possible. Do you have an example of researching something which shows that the research speed is currently too high in the latest version of Freeciv-web? Do you know which ruleset setting or file that the research speed is affected by? There is the "science...
by AndreasR
Sat Jul 26, 2014 10:02 am
Forum: Tech support
Topic: freeciv-web: Wonders Become Unavailable
Replies: 10
Views: 9535

Re: Wonders Become Unavailable

Hi dbsoule55! Thanks for the bugreport to Freeciv-web. Could you please give me a little more information about this problem of building wonders. I am able to build wonders when I tested it just now. For example, start a new game, research Masonry, then you are allowed to build the Pyramids. However...
by AndreasR
Tue Jul 22, 2014 3:13 pm
Forum: Contribution
Topic: Freeciv-Web the most frequent action over units
Replies: 1
Views: 3979

Re: Freeciv-Web the most frequent action over units

Hi Skipass, This is an interesting suggestion. I would guess that the most frequent used action after a unit has been selected is the GOTO command, but I don't have any statistics about this yet. How do you suggest we change the right mouse button? Perhaps this behaviour should be configurable in so...