Search found 327 matches

by dunnoob
Tue May 10, 2016 9:32 pm
Forum: Art and tilesets
Topic: Catfish TOT graphics - HELP!
Replies: 12
Views: 15347

Re: Catfish TOT graphics - HELP!

What should I open amplio2.tilespec with? Try wordpad , or convert the line-ends from "bare LF" to "CR+LF" with any tool supporting this, because notepad insists on CrLf. Freeciv can handle CrLf as well as bare LF. To start your experiments maybe try your units in a copy of ampl...
by dunnoob
Tue Apr 12, 2016 8:32 am
Forum: Wishlist
Topic: Limit movement on rails
Replies: 7
Views: 8705

Re: Limit movement on rails

Longer answer, classic has 3 move fragments. 1 is triple speed, 0 is unlimited. Experimental has 9 fragments, 1 for railway yields 9, various 3 are as in classic (3/9 is the same as 1/3), and 0 is for maglev. IIRC civ2civ3 has 6 fragments, 1 for railway yields 6, 0 for maglev infinite, various 2 are...
by dunnoob
Tue Apr 12, 2016 8:09 am
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 8925

Re: questions, plus

Does it help or hurt to build a city on a resource tile? It depends on the ruleset, e.g., in the experimental ruleset all cities start as tiny 3x3 area (9 tiles iso, for hex it is simply radius 1 and 7 tiles). Rulesets typically upgrade 0-y-z to 1-y-z (minimally 1 food) and x-0-z to x-1-z (minimall...
by dunnoob
Tue Apr 12, 2016 7:53 am
Forum: Freeciv-web
Topic: Feedback on Freeciv-web wanted!
Replies: 16
Views: 15373

Re: Feedback on Freeciv-web wanted!

Your feedback on Freeciv-web is wanted The tutorial on the Wiki looks great. Otherwise I'm not tempted to test another online game with mobile broadband; I was on Illyriad for a year, after about two weeks my 5 GB per month plan at an acceptable speed was eaten up, the rest of the month at modem/GP...
by dunnoob
Thu Feb 25, 2016 10:02 pm
Forum: Wishlist
Topic: Vassals
Replies: 3
Views: 4942

Re: Vassals

I second this notion Add me. So far I give unnecessary cities to my AI allies (they always accept a donated city) OR convert them to settlers helping to build good captured cities OR convert the to settlers and then to workers (allowed in my rules) and then upgrade to engineers OR just kill them an...
by dunnoob
Thu Feb 25, 2016 7:26 pm
Forum: General discussion
Topic: Freeciv usage statistics for 2014/2015
Replies: 32
Views: 30667

Re: Freeciv usage statistics for 2014/2015

Is there some other place Windows users get their downloads? Until some bugs with the default installation directory and FREECIV_PATH are fixed I'd recommend to get the "portable apps" installation on Vista or later, and put it in a writable directory (outside of Program Files). In essenc...
by dunnoob
Mon Jan 18, 2016 5:15 pm
Forum: Single player
Topic: AI has many problems and needs to be improved
Replies: 26
Views: 33288

Re: AI has many problems and needs to be improved

the yellow citizens are unhappy? Yes, it's what you get as H-C- U -A on the overview page with all cities, if you enable that column: Happy (green), Content (white), Unhappy (yellow), or Angry (red). If you also enable the E-S-T column (Entertainers - Scientists - Taxmen) with the specialists, thes...
by dunnoob
Thu Jan 14, 2016 6:29 pm
Forum: Test Builds
Topic: Windows testing
Replies: 124
Views: 202864

Re: Windows testing

New build from S2_6, approaching data file formats freeze Ruleset editor: can be started, but like the latest "stub" creating rulesets from scratch is too hard for me, I prefer tweaking classic with a dose of experimental and civ2civ3 in a text editor. GTK-2: works up to the game start sc...
by dunnoob
Thu Jan 14, 2016 3:44 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 65
Views: 85856

Re: Art wanted for showcasing game engine features (2.6+)

Unit conversion If you are looking for working 2.5 examples exploring some not yet used features without new artwork, I tested some stuff: Unit conversion settler to worker, as expected, and quite useful when I try to get rid of captured towns without any shift-B target for the "help build&quo...
by dunnoob
Thu Jan 14, 2016 2:39 pm
Forum: Wishlist
Topic: Island Map
Replies: 3
Views: 5785

Re: Island Map

So what I was wondering was if the map generator could have an option to create a map entirely of small islands. Say, large enough for 4 cities max. This way the players are forced to go along a path of maritime expansion. Good idea. When I can get away with it I populate "my" island, and...