Search found 3111 matches
- Tue Feb 05, 2013 1:55 am
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 31775
Re: GameLoss and civil war
When civil war occurs, the new AI plaer does not have a GameLoss figure. If someone could give me a hint on where to start I would like to try fixing it. This is certainly not as simple question as you seem to think. What's you use-case? Why should new player have GameLoss unit? There's no new unit...
- Tue Feb 05, 2013 1:44 am
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 31775
Re: Can you help improve your favourite game? // GameLoss
I have some issues about the GameLoss, referring to version 2.4.99. In the future, please tell the revision number too when referring to development versions. 1) When I lose my leader, my client just wont be able to interact with the server any more. Maybe this feature is intended, but it seams esp...
- Tue Feb 05, 2013 1:18 am
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 31775
Re: Can I help improve your favourite game? Dosn't look like
As I told in wiki discussion, freeciv-dev mailing list is the place for freeciv development discussion. Or, gna.org patch & bug trackers, actually. Any updates to tickets there will be automatically sent to mailing list, and mailing list traffic consist of almost solely of those ticket updates....
- Mon Feb 04, 2013 3:36 pm
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 31775
Re: Can you help improve your favourite game? // GameLoss
As I told in wiki discussion, freeciv-dev mailing list is the place for freeciv development discussion. Or, gna.org patch & bug trackers, actually. Any updates to tickets there will be automatically sent to mailing list, and mailing list traffic consist of almost solely of those ticket updates. ...
- Sun Feb 03, 2013 12:53 am
- Forum: General discussion
- Topic: Crosser based Windows snapshot builds
- Replies: 50
- Views: 58121
Re: Crosser based Windows snapshot builds
Changes to modpack format will make freeciv-modpack from the current build to become incompatible with the modpack list it fetches by default. I've made separate list compatible with it, and listing only modpacks compatible with the freeciv revision 22244 (revision of the latest build), available. O...
- Fri Feb 01, 2013 6:38 pm
- Forum: General discussion
- Topic: Crosser based Windows snapshot builds
- Replies: 50
- Views: 58121
Crosser based Windows snapshot builds
I make Windows builds from freeciv development snapshots. These are not like the official Windows builds! I'm doing my builds as cross-compilations on my Linux machine. The various dlls that freeciv requires are built in my crosser project. There's no installer, but using these builds takes somewhat...
- Thu Jan 31, 2013 11:19 pm
- Forum: Test
- Topic: Final testing before going public
- Replies: 4
- Views: 26420
Re: Final testing before going public
and now we are already public.
- Thu Jan 31, 2013 10:42 pm
- Forum: Test
- Topic: Final testing before going public
- Replies: 4
- Views: 26420
Re: Final testing before going public
and reply.
- Thu Jan 31, 2013 10:42 pm
- Forum: Test
- Topic: Final testing before going public
- Replies: 4
- Views: 26420
Final testing before going public
Test message
- Wed Jan 30, 2013 5:47 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 268495
Art required for freeciv proper (2.5)
Open bugs in category "art" (usually missing gfx) are listed with query: http://gna.org/bugs/index.php?group=freeciv&set=custom&report_id=101&advsrch=1&status_id=1&category_id=103 Edit 04-Jan-13: Some art needs are not listed as "bugs", but as "features&q...