Search found 3111 matches

by cazfi
Tue Feb 05, 2013 1:55 am
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 31775

Re: GameLoss and civil war

When civil war occurs, the new AI plaer does not have a GameLoss figure. If someone could give me a hint on where to start I would like to try fixing it. This is certainly not as simple question as you seem to think. What's you use-case? Why should new player have GameLoss unit? There's no new unit...
by cazfi
Tue Feb 05, 2013 1:44 am
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 31775

Re: Can you help improve your favourite game? // GameLoss

I have some issues about the GameLoss, referring to version 2.4.99. In the future, please tell the revision number too when referring to development versions. 1) When I lose my leader, my client just wont be able to interact with the server any more. Maybe this feature is intended, but it seams esp...
by cazfi
Tue Feb 05, 2013 1:18 am
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 31775

Re: Can I help improve your favourite game? Dosn't look like

As I told in wiki discussion, freeciv-dev mailing list is the place for freeciv development discussion. Or, gna.org patch & bug trackers, actually. Any updates to tickets there will be automatically sent to mailing list, and mailing list traffic consist of almost solely of those ticket updates....
by cazfi
Mon Feb 04, 2013 3:36 pm
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 31775

Re: Can you help improve your favourite game? // GameLoss

As I told in wiki discussion, freeciv-dev mailing list is the place for freeciv development discussion. Or, gna.org patch & bug trackers, actually. Any updates to tickets there will be automatically sent to mailing list, and mailing list traffic consist of almost solely of those ticket updates. ...
by cazfi
Sun Feb 03, 2013 12:53 am
Forum: General discussion
Topic: Crosser based Windows snapshot builds
Replies: 50
Views: 58121

Re: Crosser based Windows snapshot builds

Changes to modpack format will make freeciv-modpack from the current build to become incompatible with the modpack list it fetches by default. I've made separate list compatible with it, and listing only modpacks compatible with the freeciv revision 22244 (revision of the latest build), available. O...
by cazfi
Fri Feb 01, 2013 6:38 pm
Forum: General discussion
Topic: Crosser based Windows snapshot builds
Replies: 50
Views: 58121

Crosser based Windows snapshot builds

I make Windows builds from freeciv development snapshots. These are not like the official Windows builds! I'm doing my builds as cross-compilations on my Linux machine. The various dlls that freeciv requires are built in my crosser project. There's no installer, but using these builds takes somewhat...
by cazfi
Thu Jan 31, 2013 11:19 pm
Forum: Test
Topic: Final testing before going public
Replies: 4
Views: 26420

Re: Final testing before going public

and now we are already public.
by cazfi
Thu Jan 31, 2013 10:42 pm
Forum: Test
Topic: Final testing before going public
Replies: 4
Views: 26420

Re: Final testing before going public

and reply.
by cazfi
Thu Jan 31, 2013 10:42 pm
Forum: Test
Topic: Final testing before going public
Replies: 4
Views: 26420

Final testing before going public

Test message
by cazfi
Wed Jan 30, 2013 5:47 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 268495

Art required for freeciv proper (2.5)

Open bugs in category "art" (usually missing gfx) are listed with query: http://gna.org/bugs/index.php?group=freeciv&set=custom&report_id=101&advsrch=1&status_id=1&category_id=103 Edit 04-Jan-13: Some art needs are not listed as "bugs", but as "features&q...