Search found 439 matches

by XYZ
Sat Oct 14, 2023 4:06 pm
Forum: Wishlist
Topic: More terrain types
Replies: 13
Views: 127296

Re: More terrain types

Found also these.
by XYZ
Sat Oct 14, 2023 4:01 pm
Forum: Wishlist
Topic: More terrain types
Replies: 13
Views: 127296

Re: More terrain types

For https://longturn.net/game/SG2/ I planned using new terrain types. I patched some together or got help from the longturn community. I also have the spec files if someone wants to quickly integrate them. I just added a few lines.
by XYZ
Sat Oct 14, 2023 3:42 pm
Forum: Contribution
Topic: Collection of Scenarios
Replies: 39
Views: 153141

Re: Collection of Scenarios

Any sneak peek screenshots? :D
by XYZ
Wed Sep 20, 2023 3:48 pm
Forum: Longturn
Topic: New Longturn scenario announced! Russian Civil War 1919
Replies: 5
Views: 48229

Re: New Longturn scenario announced! Russian Civil War 1919

We had a longer delay... We restarted registrations a few weeks ago. If someone wants to join the game, there are many different nations to select! Best of all, all nations are created differently. From bigger players with various cities to players with only units. So if you are on the fence about w...
by XYZ
Sat Dec 03, 2022 3:34 pm
Forum: Wishlist
Topic: Realistic paratroopers
Replies: 3
Views: 11395

Re: Realistic paratroopers

As soundnfury said, before 3.0 you had the problem of having a paratrooper who could fight out of a plane without first leaving it.
by XYZ
Sun Oct 09, 2022 1:38 pm
Forum: Art and tilesets
Topic: struggling with tileset mod for my ruleset
Replies: 12
Views: 47300

Re: struggling with tileset mod for my ruleset

Ahhh, now I see. That solved it! https://i.imgur.com/hAj70hS.png Doesn't even look half bad in my opinion. What confuses me is that Watchtowers is crossed out. Doesn't that only happen if a building became obsolete? I haven't researched Flight yet though. Or is it maybe because I used a bit of a ha...
by XYZ
Sun Oct 09, 2022 12:51 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 203593

Re: SlowScience ruleset ideas and plans

cazfi wrote: Tue Oct 04, 2022 7:06 pm
cazfi wrote: Tue Oct 04, 2022 7:03 pmcazfi, October 1997 ;-)
God damn it, hadn't realized it before writing that - I've got my quarter century freeciv development birthday in a couple of days!
Congrats! :D
by XYZ
Sun Aug 28, 2022 2:13 pm
Forum: Art and tilesets
Topic: Cimpletoon graphics
Replies: 57
Views: 324035

Re: Cimpletoon graphics

Here are a few graphics and a couple of different ways to render cimpletoon graphics. I hope these files are of some use. Where were you 4 years ago? It took a few very intensive days to learn blender and many more weeks to make all those models but nobody could help me here making the different re...
by XYZ
Fri Jan 07, 2022 9:48 pm
Forum: Wishlist
Topic: Specials frequency and location
Replies: 7
Views: 7717

Re: Specials frequency and location

Yes, improving support for that is something to look at. I don't know if anyone has actually tested it, but there's been talk about a trick you might be able to do with current version: list same resource multiple times for the same terrain. That doesn't affect the overall amount of the resources, ...
by XYZ
Thu Jan 06, 2022 11:28 am
Forum: Wishlist
Topic: Specials frequency and location
Replies: 7
Views: 7717

Specials frequency and location

It would be nice to be able to modify how often and where a special appears. As of now, as far as I'm concerned, every special just spawns randomly anywhere on the defined terrain in more or less equal numbers. My intention is to introduce certain specials that are rarer like uranium or that only ap...