Search found 439 matches
- Sat Oct 14, 2023 4:06 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 13
- Views: 127296
Re: More terrain types
Found also these.
- Sat Oct 14, 2023 4:01 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 13
- Views: 127296
Re: More terrain types
For https://longturn.net/game/SG2/ I planned using new terrain types. I patched some together or got help from the longturn community. I also have the spec files if someone wants to quickly integrate them. I just added a few lines.
- Sat Oct 14, 2023 3:42 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 39
- Views: 153141
Re: Collection of Scenarios
Any sneak peek screenshots? 

- Wed Sep 20, 2023 3:48 pm
- Forum: Longturn
- Topic: New Longturn scenario announced! Russian Civil War 1919
- Replies: 5
- Views: 48229
Re: New Longturn scenario announced! Russian Civil War 1919
We had a longer delay... We restarted registrations a few weeks ago. If someone wants to join the game, there are many different nations to select! Best of all, all nations are created differently. From bigger players with various cities to players with only units. So if you are on the fence about w...
- Sat Dec 03, 2022 3:34 pm
- Forum: Wishlist
- Topic: Realistic paratroopers
- Replies: 3
- Views: 11395
Re: Realistic paratroopers
As soundnfury said, before 3.0 you had the problem of having a paratrooper who could fight out of a plane without first leaving it.
- Sun Oct 09, 2022 1:38 pm
- Forum: Art and tilesets
- Topic: struggling with tileset mod for my ruleset
- Replies: 12
- Views: 47300
Re: struggling with tileset mod for my ruleset
Ahhh, now I see. That solved it! https://i.imgur.com/hAj70hS.png Doesn't even look half bad in my opinion. What confuses me is that Watchtowers is crossed out. Doesn't that only happen if a building became obsolete? I haven't researched Flight yet though. Or is it maybe because I used a bit of a ha...
- Sun Oct 09, 2022 12:51 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 203593
- Sun Aug 28, 2022 2:13 pm
- Forum: Art and tilesets
- Topic: Cimpletoon graphics
- Replies: 57
- Views: 324035
Re: Cimpletoon graphics
Here are a few graphics and a couple of different ways to render cimpletoon graphics. I hope these files are of some use. Where were you 4 years ago? It took a few very intensive days to learn blender and many more weeks to make all those models but nobody could help me here making the different re...
- Fri Jan 07, 2022 9:48 pm
- Forum: Wishlist
- Topic: Specials frequency and location
- Replies: 7
- Views: 7717
Re: Specials frequency and location
Yes, improving support for that is something to look at. I don't know if anyone has actually tested it, but there's been talk about a trick you might be able to do with current version: list same resource multiple times for the same terrain. That doesn't affect the overall amount of the resources, ...
- Thu Jan 06, 2022 11:28 am
- Forum: Wishlist
- Topic: Specials frequency and location
- Replies: 7
- Views: 7717
Specials frequency and location
It would be nice to be able to modify how often and where a special appears. As of now, as far as I'm concerned, every special just spawns randomly anywhere on the defined terrain in more or less equal numbers. My intention is to introduce certain specials that are rarer like uranium or that only ap...