Search found 304 matches

by wieder
Sun Sep 03, 2017 2:13 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 79982

Re: Corbeau's ruleset (2.5)

Sounds interesting. Especially changing the siege units for bombarding the cities instead of attacking them. I was actually considering the same for LT40 but decided not to go for it because I was unabe to predict the probabe outcome(s) with such a setting. There is one setting that's going to be re...
by wieder
Sun Sep 03, 2017 11:34 am
Forum: Longturn
Topic: Freeciv Longturn Web - The gossip section
Replies: 64
Views: 54504

Re: Freeciv Longturn Web - The gossip section

Worrying about competing services would be an endless task. Lots of people are running "competing" services. Some even download the compter client from the web and start a competing single player game on a local laptop. Some hard code players playe with friends... I think it's great. Peopl...
by wieder
Sat Sep 02, 2017 11:05 am
Forum: Longturn
Topic: Moderation process
Replies: 11
Views: 9921

Re: Community administrator for LongTurn Freeciv-web games wanted!

I have been doing something similar for years on longturn.org and my advice for the new admins is simple. Don't burn the candle at both ends. Don't take it too seriously. Remember to have fun. It's easy to become too ambitious and try to make all the improvements to happen at once. We had some playe...
by wieder
Wed Aug 30, 2017 7:40 pm
Forum: Longturn
Topic: List of multiaccounters
Replies: 9
Views: 7160

Re: List of multiaccounters

On longturn.org games it's quite usual to have small or bigger "forum wars" once someone figures out a new trick or breaks the negotiated deals in a creative way :) Giving out free techs to all the small nations is an effectve way to keep the game running for a longer time. It also allows ...
by wieder
Mon Aug 28, 2017 8:03 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

pungtryne, what about the real time aspect of restrictinfra? In real life the defender defends and moves the troops at the same time as the enemy. Going past several cities, like on a game witout restrictinfra, is ntt really possible. And even if moving past cities would be possible, in real world o...
by wieder
Mon Aug 28, 2017 6:12 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

Btw... Does anyone know if it is possible to have a setting for some new units not to have home cities? I would like to change partisans into units that can only be built in cities but so that they would not have a home city. The idea would be not only having a zero upkeep but also make it so that i...
by wieder
Mon Aug 28, 2017 5:31 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

The thing about ZOC is that it's easy to bypass. You only need to get a unit to the tile you want to go and after doing that ZOC doesn't matter that much. Explorers, spies and diplomats are great for this since they all ignore ZOC. Removing the ability to ignore ZOC from those units might result wit...
by wieder
Mon Aug 28, 2017 3:27 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

Using the roads on enemy territory is not that simple really. In real life the enemy can protect the roads in real time and move "units" there to fight the attacker. In a Freeciv game the defending party is usually not online when the attack happens and as a result can't fight the attacker...
by wieder
Thu Aug 24, 2017 4:29 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

I'm not talking specifically about the freecif-web game but in general. I would not isolate new players because that way they would be effectively playing single player a multiplayer game. Even while that would only last for some time. They would be protected from others attacking but also would los...
by wieder
Wed Aug 23, 2017 7:23 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61059

Re: Ideas for better online game experience

Yes, that's one major difference. While Freeciv-web games are for 300 players, longturn.org games are designed for 20-30 players. Will work with more or less but that's pretty much the optimal. It's very good to have games for different types of audience. LT38 was and is a summer game and during tha...