Search found 473 matches

by Lachu
Thu Aug 20, 2015 6:15 am
Forum: Wishlist
Topic: Destroy Enemy City Option
Replies: 6
Views: 13573

Re: Destroy Enemy City Option

Maybe give a chance to create partisans in city center instead of destroying city, when action destroy city is performed(of course, player should have access to partisan unit).
by Lachu
Wed Jul 15, 2015 4:13 am
Forum: Wishlist
Topic: Defense bonus depending on unit direction
Replies: 2
Views: 5338

Defense bonus depending on unit direction

My idea is about introduce an unit direction information. Unit direction will change to direction directly to defender, while attacking(attack cost move point). When attacked, direction of defender is checked and if it's directly to attacker, unit will get 50% defense bonus. If direction is opposite...
by Lachu
Sat Jun 13, 2015 4:24 pm
Forum: Wishlist
Topic: Engineering points
Replies: 5
Views: 9654

Re: Engineering points

This idea looks like rejected. I think, that city walls should have energy and engineering points could restore energy of city walls. When we selecting to build city walls, we can select a level of city walls. Level of city walls will increase engineering points needed to produce city walls and popu...
by Lachu
Sat Jun 13, 2015 4:09 pm
Forum: Wishlist
Topic: Natural resources and science boost.
Replies: 1
Views: 3842

Natural resources and science boost.

That's clear natural resources had helped humanity in discovering some technologies, like iron working. There's no iron working without iron. I have two ideas about how natural resources could boost science": 1) Natural resources boost research Each type of resource will have two integer values...
by Lachu
Fri Jun 05, 2015 5:46 am
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 20358

Re: Changing leader of nation

I don't understand, why you like to provide information about mother/father. What about Democracy and presidents?
by Lachu
Thu Jun 04, 2015 5:49 am
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 20358

Re: Changing leader of nation

(2) Maybe create a flag "family" or "chivalry" or "genealogy" or "idontknow"... (3) Maybe utilize the same philosophy "animal kingdom" for Leaders... I don't fully understand this two points. What the flags will do? What's the philosophy of "an...
by Lachu
Wed Jun 03, 2015 2:10 pm
Forum: Wishlist
Topic: [AI] Teaching AI instead of hard-coding all
Replies: 8
Views: 12451

Re: [AI] Teaching AI instead of hard-coding all

RE UP:
If AI could compute cost of action list, they should be able to decide to perform action or not.
by Lachu
Wed Jun 03, 2015 2:09 pm
Forum: Wishlist
Topic: [AI] Teaching AI instead of hard-coding all
Replies: 8
Views: 12451

Re: [AI] Teaching AI instead of hard-coding all

I just recall about project to add possibility to understood equations to Battle of Wesnoth's AI. Maybe there's possibility to add to AI possibility of understanding lua scripts(but only on some basic level) and tool, which will test AI will understood for each of function in lua script. Of course -...
by Lachu
Tue Jun 02, 2015 2:40 pm
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 20358

Changing leader of nation

My idea is to add supports of leaders to Freeciv like in Civilization game. Each leader will be assigned to some nation and have different effects associated with him, like increasing science, production or giving offensive/defensive bonuses. If special sever option are enabled, killing king unit wo...
by Lachu
Tue Jun 02, 2015 2:24 pm
Forum: Wishlist
Topic: [AI] Teaching AI instead of hard-coding all
Replies: 8
Views: 12451

Re: [AI] Teaching AI instead of hard-coding all

My idea was similar. You talk about giving to the AI factors like: build warrior with priority x, build musketer with priority y and test AI wins. My idea is about: There's 20 percentage chance to conquer a city, when using this unit and performing this action. Game will adjust this data during game...