Search found 578 matches
- Fri Nov 15, 2013 8:07 am
- Forum: Art and tilesets
- Topic: Hex tileset needs very large y offsets, problems ensue
- Replies: 24
- Views: 26455
Re: Hex tileset needs very large y offsets, problems ensue
Most of the stuff on tiles does not have a special offset anywhere, and offsets must be made by manually editing the image files. Feel free to take a look at for reference or ripping anything from my isophexbig tileset to help you. Though yes, there tends to be a rather large amount of whitespace, t...
- Tue Nov 05, 2013 9:56 pm
- Forum: Wishlist
- Topic: Civilization V civics - Freeciv
- Replies: 6
- Views: 7259
Re: Civilization V civics - Freeciv
Just curious, but how much of this could be cobbled with the current version using some kind of small wonder system?
- Tue Nov 05, 2013 9:53 pm
- Forum: Wishlist
- Topic: Unit AI commands
- Replies: 1
- Views: 3358
Unit AI commands
Two Unit AI commands that are somewhat painfully missing are "Explore and Raid" and "Counterattack".(Notably the counterattack seems to existed at some point in the past) "Explore and Raid" - Similar to the explore command, except when adjacent to an enemy unit or city ...
- Tue Nov 05, 2013 9:45 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 132493
Re: new FreeCiv mod development - NExtended
I would also like to see an option to limit the unit number per tile which again is defined in a "size" so we can for instance have one tile with five small land units or 2 big and one small land unit or whatever other combo. Cities would have more "capacity". Id like to hear so...
- Mon Oct 28, 2013 2:15 pm
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Re: Explored, but Fogged Tiles on Minimap Black
Yeah, paintnet is pretty great. Would be nice if it had proper sidebars, but the layers and partial transparency really help make things easy to fix up. Good to know on the transparency too. Currently messing with jungle and forest tiles, looking much better than the resized isophex stuff.
- Sun Oct 27, 2013 4:16 pm
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Re: Explored, but Fogged Tiles on Minimap Black
Thanks Handuman, I was planning on just using it directly, but I think I'll try out paintnet.
- Sun Oct 27, 2013 10:47 am
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Re: Explored, but Fogged Tiles on Minimap Black
yeah, i found it within a minute last night, unfortunately no matter how i poked and prodded openoffice, it won't let me make a 50% transparent tile. Could someone please make me a black, 50% transparent PNG image that is 128 pixels wide and 64 pixels tall?
- Sat Oct 26, 2013 11:09 am
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Re: Explored, but Fogged Tiles on Minimap Black
Ah, thanks Caedo, I have the same file used, but I'm wondering if it's actually drawing a translucent fog tile over them, one which has become opaque black on my tileset (due to not being able to edit partial transparencies). Maybe I can track it down and do something with it. Thanks for the help.
- Sat Oct 26, 2013 9:59 am
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Re: Explored, but Fogged Tiles on Minimap Black
Hmm, so it is, in that case, where is the color declared so I can fix it?
- Sat Oct 26, 2013 5:28 am
- Forum: General discussion
- Topic: Explored, but Fogged Tiles on Minimap Black
- Replies: 11
- Views: 12795
Explored, but Fogged Tiles on Minimap Black
Is there a setting to have the explored, but fogged tiles on the map display on the minimap? Having only the unfogged tiles makes it rather useless for use as an actual map of the world.