Search found 121 matches
- Fri Mar 24, 2017 2:06 pm
- Forum: Contribution
- Topic: Dijkstra's algorithm for path computation
- Replies: 4
- Views: 6901
Re: Dijkstra's algorithm for path computation
I think what LobsterNinja notices could be caused by zones of control. When a unit can not move to a tile due to zones of control of enemy units, the autopath tries to find an alternative path that avoid those tiles, and looks like not optimal. However, I think this is one of the main weaknesses of ...
- Wed May 04, 2016 12:04 pm
- Forum: Single player
- Topic: Ai Tax Rates and Despotism
- Replies: 1
- Views: 5426
Re: Ai Tax Rates and Despotism
With default rules, Hard and Cheating AI levels are allowed to bypass the max tax rates. You may try to use Normal level for some AIs.
The other option is to modify the file ai_effects.ruleset.
The other option is to modify the file ai_effects.ruleset.
- Wed May 04, 2016 11:40 am
- Forum: Gameplay
- Topic: Culture? Acts?
- Replies: 8
- Views: 22437
Re: Culture? Acts?
Culture and achievements were recently added to civ2civ3 too. For now, they are only a demographic statistic, but the plan is to use the culture to increase the defense against diplomatic attacks (incite, bribe, civil war...).
- Thu Mar 31, 2016 3:01 pm
- Forum: Rulesets and modpacks
- Topic: 2.6 datafile formats
- Replies: 8
- Views: 7325
Re: 2.6 datafile formats
Thank you, JTN.
I was trying to implement it in a way that it does not require new art, by using the same icon of standard palace, and preventing from building both palaces in same city, but I need to test it a bit more, now I know I'm in time.
I was trying to implement it in a way that it does not require new art, by using the same icon of standard palace, and preventing from building both palaces in same city, but I need to test it a bit more, now I know I'm in time.
- Wed Mar 30, 2016 5:21 pm
- Forum: Rulesets and modpacks
- Topic: 2.6 datafile formats
- Replies: 8
- Views: 7325
Re: 2.6 datafile formats
I was working on a patch for civ2civ3 ruleset that allows the construction of a 2nd palace (similar to forbidden palace in civ3), by using the new effect Gov_Center. It requires the creation of a new building. If 2.6 dafile formats are frozen, does it mean that such change should wait until 3.0? I g...
- Fri Mar 25, 2016 3:29 pm
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33511
Re: AI has many problems and needs to be improved
This change means all players are affected equally including human. Using the numbers in your example, do you find all games eventually end up you vs all AIs, with no chance of ever getting a cease fire with any of them? Your are right, it happens as you describe. I personally like it because you a...
- Fri Mar 25, 2016 2:56 pm
- Forum: Wishlist
- Topic: Display real attack/defense values on middle click?
- Replies: 3
- Views: 4930
Re: Display real attack/defense values on middle click?
This is the info that I miss most in the UI. Well, the actual defense value depends on attacker too (pikemen gets double defense against horse-units etc.) It could be implemented similar to the "chance to win". Middle-click could show the real attack/defense of the clicked unit against the...
- Wed Mar 23, 2016 7:56 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 143196
Re: Changes in what a 2.6 rule set can do
Is it possible to allow units to survive after they perform an action? For example diplomats that survive when they "Investigate City".
- Sat Mar 12, 2016 6:15 am
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33511
Re: AI has many problems and needs to be improved
In my opinion, the main problem of the AI is that they waste most of their resources trying to kill each other. I mean, the AI is not that bad when there is peace, but once they start a war, they stop developing their cities, and they only build military buildings and units. The problem is that they...
- Tue Sep 01, 2015 4:16 pm
- Forum: Art and tilesets
- Topic: AmplioHexBig 2.5
- Replies: 53
- Views: 74587
Re: AmplioHexBig 2.5
And I made a quick oil rig for oceanic terrain. Mostly just giving the oil derrick a platform. Oh, thank you for that. That was bugging me about 2.6 (where civ2civ3 will support ocean "mines"). The ruleset has to make them separate extra, though, for them to have different gfx. That's not...