Search found 2000 matches

by cazfi
Sat Oct 09, 2021 4:23 pm
Forum: Announcements
Topic: Beta release 3.0.0-beta3
Replies: 1
Views: 142

Re: Beta release 3.0.0-beta3

Windows packages have now been uploaded. It may still take a couple of minutes for Sourceforge to start serving them out.
by cazfi
Sat Oct 09, 2021 7:08 am
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 2
Views: 214

Re: Art required for freeciv proper (3.1)

Thanks. That should resolve amplio & amplio2 part of it. Waiting art for other tilesets (especially hexemplio that is the default tileset)
by cazfi
Sat Oct 09, 2021 5:39 am
Forum: Art and tilesets
Topic: Where is svg freeciv-icon?
Replies: 3
Views: 178

Re: Where is svg freeciv-icon?

I'm not aware of any technical problems. We've just had nobody to contribute them. I suggest you start with the ruledit (ruleset editor) icon that is completely missing at the moment, and is the most urgently needed one. We can also use it as a test case for tackling any technical challenges (such a...
by cazfi
Fri Oct 08, 2021 1:48 pm
Forum: Announcements
Topic: Beta release 3.0.0-beta3
Replies: 1
Views: 142

Beta release 3.0.0-beta3

The third beta for the next major version of Freeciv, 3.0.0-beta3, has just been released. The changes since beta2 are mainly bugfixes ( full list ). Beta3 is expected to be the last beta before stable 3.0.0 release. Major 3.0.x features are civ2civ3 being the default ruleset, addition of the alien ...
by cazfi
Fri Oct 08, 2021 3:16 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 12
Views: 3780

Re: Changes in what a 3.2 ruleset can do

Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913
by cazfi
Thu Oct 07, 2021 7:28 am
Forum: Art and tilesets
Topic: Where is svg freeciv-icon?
Replies: 3
Views: 178

Re: Where is svg freeciv-icon?

Looking at the version history it seems that our current icons are not derived from any .svg. We used to have .svg based icons, but then updated to current ones. Also, we don't have generic 'freeciv' icon, as there is not a single 'freeciv' program. Instead we have freeciv-server and freeciv-client ...
by cazfi
Sun Oct 03, 2021 2:42 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 2
Views: 214

Art required for freeciv proper (3.1)

The new infrapoints based extra placing, that a ruleset can use instead of / in addition to Workers building extras, requires "cursor" sprite. osdn #42980
by cazfi
Sat Oct 02, 2021 7:42 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 12
Views: 3780

Re: Changes in what a 3.2 ruleset can do

New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473
by cazfi
Fri Oct 01, 2021 8:36 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1159

Re: Playing campaigns

You may find these ones of the new 3.0 features useful once you update: ScenarioReserved player flag (makes player hidden / not selectable in pregame) and Stay unit flag (makes the unit unable to move, i.e., you can be sure that AI doesn't move it away from defending the spot where you set it)
by cazfi
Fri Oct 01, 2021 12:14 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1159

Re: Playing campaigns

I would much appreciate if you could formulate feature requests and/or bug reports to https://osdn.net/projects/freeciv/ticket/ based on you findings