Search found 430 matches

by Lachu
Tue Feb 11, 2020 1:56 pm
Forum: General discussion
Topic: Playing Freeciv Totally BLind
Replies: 7
Views: 5735

Re: Playing Freeciv Totally BLind

Some people plays Freeciv via e-mail. I never had played this kind of game, so I don't know how it looks like. Which kind of information are send via e-mail? In worst case, you could save game on each turn, unpack save game archive and read data. Save games have text format, but... I don't known it ...
by Lachu
Fri Jan 24, 2020 12:03 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 24
Views: 19122

Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

About migrants. You can use unhappiness incremental based on city population. This should be connected (it don't know it's already possible) with reducing migrations based on unhappiness.
by Lachu
Sat Jan 04, 2020 3:35 pm
Forum: Multiplayer / Online gaming
Topic: NOTIFY players of a new turn ? (mail/anything ?)
Replies: 3
Views: 5991

Re: NOTIFY players of a new turn ? (mail/anything ?)

Solution is: write custom client, which will send an e-mails. I don't know how, but I thing starting point is stub client. It should connect as observer.
You could also write patch to server, but it's less secure, I think.
by Lachu
Mon Dec 23, 2019 5:03 pm
Forum: Wishlist
Topic: Idea: civil migration tread
Replies: 0
Views: 3102

Idea: civil migration tread

Idea is about signing between two country new kind of tread - civil migration. It add bonus to developing technologies discovered by at least one country we signed this tread with, but also makes our people unhappy per each technology discovered by at least one country we signed this tread with. Rea...
by Lachu
Fri Dec 20, 2019 2:06 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13477

Re: Generic build scripts

I haven't tested or download your script, but I created some nice tool, called cli2gui. You could integrate it with your script, so users don't have to open terminal window. If I found time, I would help you. Clone sources from sourceforge. Open cli2gui.c and change backends directory to ./backends ...
by Lachu
Tue Dec 17, 2019 1:55 pm
Forum: Tech support
Topic: Autogen and relative prefix
Replies: 1
Views: 1864

Autogen and relative prefix

Hi. I didn't known should I put this thread in tech support or development forum. I need to compile freeciv with prefix set to "." (directory set as current working directory, when the programs run). I type: ./ The result is (last message): configure: error: expected an absolute ...
by Lachu
Mon Dec 16, 2019 6:37 pm
Forum: General discussion
Topic: Page broken
Replies: 2
Views: 2746

Page broken

Someone change content of this page.
by Lachu
Fri Nov 22, 2019 3:59 pm
Forum: Wishlist
Topic: trireme on land exploit
Replies: 20
Views: 8960

Re: trireme on land exploit

About ability to self-defend of unloaded unit. Maybe make fortify action disabled, when unit was unloaded on the same turn? Of course, fortify, when loaded should be disabled too.
by Lachu
Fri Oct 25, 2019 11:13 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 158
Views: 85054

Re: [2.6] Augmented ruleset modpack

I think castles aren't possible in Freeciv. You can produce units only in cities. Cities don't have flags, so there's no way to recognize some city is an castle or normal city. Cities have workers (but if somebody will implement city flags, you can set tile_workable effect to 0, if castle is set; ot...
by Lachu
Sat Oct 05, 2019 5:46 pm
Forum: General discussion
Topic: Postęp game
Replies: 90
Views: 66020

Re: Postęp game

Because Progress have a memory troubles, I decided to rewrite code to some higher languages. Yes - I'm bad and I suggested you to do the same, because I thought I will have less work ;-) . I have first problem. Where DEFAULT_SOCK_PORT, MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION definitions are plac...