Search found 58 matches

by 3plus4i
Tue Oct 11, 2022 3:24 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Urgh, I'm trying to simulate multiplicative science bonuses, but I'm getting myself confused so hard from all the different combinations, that all need their own effect, to add up correctly. Maybe this wasn't such a good idea after all, the number of effects needed rises exponentially with each new ...
by 3plus4i
Tue Oct 11, 2022 12:32 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Hm, how do I make a requirement vector that requires either one, or another building? This is the vector for a building, so I can't simply make two of them, like for effects.
by 3plus4i
Mon Oct 10, 2022 5:43 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Is there newer version of the ruleset available somewhere, than what was attached to some ticket? There is. For playing it's about as useful as a car with 30% of it's parts missing. But for feature testing that isn't required, so I'll update the upload at https://drive.google.com/file/d/1cVaT0QOS19...
by 3plus4i
Sun Oct 09, 2022 7:06 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

I need a break from techs, so let's talk about some buildings instead. Fog of war is a concept that's new, compared to Civ II, I'm pretty sure. It makes a lot of sense, but you also feel kinda blind while playing, unless you have a ton of units surveilling the territory constantly. I think other rul...
by 3plus4i
Sun Oct 09, 2022 5:43 pm
Forum: Art and tilesets
Topic: struggling with tileset mod for my ruleset
Replies: 12
Views: 15733

Re: struggling with tileset mod for my ruleset

Thanks for the suggestion! I actually discovered those images just a couple days ago, when browsing through the images on the Wiki. The flying school looks pretty nice. The office looks more like a mansion, but maybe it could stand in as another building, I'm still missing quite a few, where I barel...
by 3plus4i
Sat Oct 08, 2022 8:00 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Before I move on to the environmentalism branch, I want to lay out some differentiation I added to the IT part of the old tree. Both branches have in common that they were oversimplified, likely because in the early 90s, their fundamental meaning and impact wasn't realized yet, although for somewhat...
by 3plus4i
Thu Oct 06, 2022 7:36 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Alright, we're closing in on the part of the tree where it became much more difficult to figure it out, especially the postmodern part, where I had to wing it hard. One thing that bothered me about the Civ 2 tree is that it is very heavily focused on military and political-economical development. So...
by 3plus4i
Thu Oct 06, 2022 1:00 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

I forgot for a while why I was looking into effects of wonders in the first place. Reading about interesting variants in the multiplayer set and why they were changed might have kickstarted it. Making one unit per city free of upkeep with the Eiffeltower was something I immediately adapted. The real...
by 3plus4i
Wed Oct 05, 2022 6:29 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

Classic, mostly. I took rulesets I could find for additional inspiration, especially Multiplayer, but I actually have no idea yet if I want to take the whole ruleset in that direction or just for my private version. Civilization 2's concept of great wonders is a bit of a mixed bag. They are importan...
by 3plus4i
Tue Oct 04, 2022 11:41 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145095

Re: SlowScience ruleset ideas and plans

3plus4i wrote: Tue Oct 04, 2022 6:41 pm Can improvements have negative upkeep?
Nope. It flows over to 255 upkeep. Also it just took me 2 hours to test this, because I couldn't resist playing.

Well then, what am I going to do with the Great Library?