Search found 58 matches
- Tue Oct 11, 2022 3:24 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Urgh, I'm trying to simulate multiplicative science bonuses, but I'm getting myself confused so hard from all the different combinations, that all need their own effect, to add up correctly. Maybe this wasn't such a good idea after all, the number of effects needed rises exponentially with each new ...
- Tue Oct 11, 2022 12:32 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Hm, how do I make a requirement vector that requires either one, or another building? This is the vector for a building, so I can't simply make two of them, like for effects.
- Mon Oct 10, 2022 5:43 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Is there newer version of the ruleset available somewhere, than what was attached to some ticket? There is. For playing it's about as useful as a car with 30% of it's parts missing. But for feature testing that isn't required, so I'll update the upload at https://drive.google.com/file/d/1cVaT0QOS19...
- Sun Oct 09, 2022 7:06 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
I need a break from techs, so let's talk about some buildings instead. Fog of war is a concept that's new, compared to Civ II, I'm pretty sure. It makes a lot of sense, but you also feel kinda blind while playing, unless you have a ton of units surveilling the territory constantly. I think other rul...
- Sun Oct 09, 2022 5:43 pm
- Forum: Art and tilesets
- Topic: struggling with tileset mod for my ruleset
- Replies: 12
- Views: 15733
Re: struggling with tileset mod for my ruleset
Thanks for the suggestion! I actually discovered those images just a couple days ago, when browsing through the images on the Wiki. The flying school looks pretty nice. The office looks more like a mansion, but maybe it could stand in as another building, I'm still missing quite a few, where I barel...
- Sat Oct 08, 2022 8:00 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Before I move on to the environmentalism branch, I want to lay out some differentiation I added to the IT part of the old tree. Both branches have in common that they were oversimplified, likely because in the early 90s, their fundamental meaning and impact wasn't realized yet, although for somewhat...
- Thu Oct 06, 2022 7:36 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Alright, we're closing in on the part of the tree where it became much more difficult to figure it out, especially the postmodern part, where I had to wing it hard. One thing that bothered me about the Civ 2 tree is that it is very heavily focused on military and political-economical development. So...
- Thu Oct 06, 2022 1:00 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
I forgot for a while why I was looking into effects of wonders in the first place. Reading about interesting variants in the multiplayer set and why they were changed might have kickstarted it. Making one unit per city free of upkeep with the Eiffeltower was something I immediately adapted. The real...
- Wed Oct 05, 2022 6:29 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095
Re: SlowScience ruleset ideas and plans
Classic, mostly. I took rulesets I could find for additional inspiration, especially Multiplayer, but I actually have no idea yet if I want to take the whole ruleset in that direction or just for my private version. Civilization 2's concept of great wonders is a bit of a mixed bag. They are importan...
- Tue Oct 04, 2022 11:41 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145095