Search found 218 matches
- Fri Sep 01, 2023 3:05 pm
- Forum: General discussion
- Topic: Freeciv-web and turn based question
- Replies: 6
- Views: 13477
Re: Freeciv-web and turn based question
Maybe you can change how frequent the turns are with longturn? Or you can leave the server running and open and close clients as players connect. The turn would then end when all players have finished their moves. The only problem is that it is sometimes hard to connect a client to the server.
- Thu Aug 31, 2023 7:27 pm
- Forum: Tech support
- Topic: Set up for Freeciv-web
- Replies: 6
- Views: 13200
Re: Set up for Freeciv-web
The standard local freeciv can handle multiplayer as well. I think freeciv web just adds some hosting tools and a browser client.
- Thu Aug 31, 2023 7:24 pm
- Forum: General discussion
- Topic: Freeciv-web and turn based question
- Replies: 6
- Views: 13477
Re: Freeciv-web and turn based question
Sounds like long turn to me. Maybe check their forum section and see if that is what you are looking for.
- Mon Jul 31, 2023 2:27 pm
- Forum: Wishlist
- Topic: OpenCL fastest path algorithm
- Replies: 0
- Views: 33446
OpenCL fastest path algorithm
Operating under the idea that finding the fastest route for a unit is what takes the most time between turns, I had idea. The algorithm is probably composed mostly of math done over and over again, making it an ideal use case for GPU compute. By handing the math over to the GPU, the GPU's massive pa...
- Thu Jul 13, 2023 10:35 pm
- Forum: Freeciv-web
- Topic: Fciv.net now with ChatGPT assistant and AI diplomacy chat, and Google Photorealistic 3D Tiles
- Replies: 1
- Views: 10080
Re: Fciv.net now with ChatGPT assistant and AI diplomacy chat, and Google Photorealistic 3D Tiles
A few ideas: for the 3d tiles, if you were to crop meshes of iconic buildings, you could make city meshes that looked like the cities they represent. So New York would have the empire state building, Toronto would have the CN tower and such. Also, with the chatgpt integration, if it understands the ...
- Mon May 15, 2023 2:21 am
- Forum: Art and tilesets
- Topic: Storm unit
- Replies: 8
- Views: 10238
Re: Storm unit
If hardware is the issue, I ran up to blender 2.79 on windows 7, amd Athlon X2 4800+, GeForce 6150se with 2gb ram. I have renderer files for 2.49 and 2.79 for those on such hardware.
- Thu Apr 27, 2023 1:30 am
- Forum: Art and tilesets
- Topic: Teleport cursor
- Replies: 2
- Views: 7018
Re: Teleport cursor
Here is a cursor .png with a portal type cursor (last column) that could be used? Or did you have something else in mind? I got the portal art from here:https://opengameart.org/content/animate ... l-variants and just resized it to fit.
- Wed Apr 26, 2023 12:38 am
- Forum: Art and tilesets
- Topic: Storm unit
- Replies: 8
- Views: 10238
Re: Storm unit
Do they need a flag? If all storms are of the same nation, and that nation controls no other unit type, might the flag just be redundant clutter? In that case the flag could just be a bit of transparency. Or the shield could be transparent and there could be a flag for where needed in the help docs ...
- Tue Mar 28, 2023 4:56 pm
- Forum: Art and tilesets
- Topic: Storm unit
- Replies: 8
- Views: 10238
Re: Storm unit
There are storm graphics for trident and amplio here: viewtopic.php?p=99082#p99082
- Tue Mar 28, 2023 4:42 pm
- Forum: Art and tilesets
- Topic: Storm unit
- Replies: 8
- Views: 10238
Re: Storm unit
Will this work for Cimpletoon?