Search found 3086 matches

by cazfi
Mon Apr 01, 2024 12:15 am
Forum: Art and tilesets
Topic: Nets tile extra
Replies: 6
Views: 907

Re: Nets tile extra

Sill missing for most tilesets, including the default hexemplio.
by cazfi
Sun Mar 31, 2024 11:20 pm
Forum: Contribution
Topic: New Nations for Freeciv
Replies: 25
Views: 3150

Re: New Nations for Freeciv

Ambazonia.ruleset has this comment about legend:
;Copied from Wikipedia for now:

Using wikipedia as a source is fine, verbatim copying is not. Can you make an updated version of the ruleset file where this is fixed?
by cazfi
Sun Mar 31, 2024 2:17 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 84
Views: 2652766

Re: Changes in what a 3.2 ruleset can do

New Impr_Upkeep_Reduction effect. RM #310
by cazfi
Sat Mar 30, 2024 1:18 pm
Forum: Gameplay
Topic: Finishing wonder on the same turn
Replies: 1
Views: 133

Re: Finishing wonder on the same turn

Donut wrote: Sat Mar 30, 2024 10:41 amWhat determines who gets the wonder in this scenario? 😁
Luck.

The player who is being handled first on that turn, which is determined by shuffling players in the very beginning of the new turn handling, get the wonder.
by cazfi
Wed Mar 27, 2024 6:56 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 19
Views: 73903

Re: Changes in what a 3.3 ruleset can do

New World Peace victory type. osdn #48664
by cazfi
Wed Mar 27, 2024 6:32 am
Forum: Rulesets and modpacks
Topic: Galactic Ruleset
Replies: 8
Views: 7304

Re: Galactic Ruleset

Why limit it to 400? 16 bit ids should support 65000, right? So is the 400 limit just for memory management or is there some other limiting factor? Memory and performance. Edit: And conservative approach, as we can always increase the limit in the future, but for backward compatibility reason can n...
by cazfi
Wed Mar 27, 2024 6:30 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / autotools)
Replies: 30
Views: 32933

Re: Windows Installer test builds (freeciv-3.2 / msys2 / autotools)

There's no longer any known regressions in meson based builds relative to autotools based builds. There's no need to make more snapshot builds with autotools. Thread about freeciv-3.2 meson based msys2 builds: https://forum.freeciv.org/f/viewtopic.php?t=92153
by cazfi
Wed Mar 27, 2024 6:29 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
Replies: 10
Views: 51503

Re: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)

There's no longer any known regressions in meson based builds relative to autotools based builds. There's no need to make more snapshot builds with autotools. Thread about freeciv-3.3 meson based msys2 builds: https://forum.freeciv.org/f/viewtopic.php?t=93610
by cazfi
Mon Mar 25, 2024 2:51 am
Forum: Rulesets and modpacks
Topic: Galactic Ruleset
Replies: 8
Views: 7304

Re: Galactic Ruleset

markm wrote: Sun Mar 24, 2024 11:05 am Running out of the numbers of techs and unit-types the system supports.
What a timing! Just a couple of hours ago I opened a ticket, and made a patch, to increase number of techs: https://redmine.freeciv.org/issues/355
by cazfi
Sat Mar 23, 2024 10:20 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 11
Views: 7621

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 23-Mar-24 (3.2.91.6-dev-240323), commit '15fa71b679', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...