Search found 85 matches
questions
1) Is there a way to cut the probability of barbarians showing up? Twice in two turns was a bit too much. 2) Is there a way to cut the cost of building new settler units? 3) On another thread I was told that "there's Ancients ruleset that has none of the modern technologies" Where do I fin...
- Sun Feb 10, 2013 11:34 am
- Forum: Wishlist
- Topic: my wishlist
- Replies: 11
- Views: 15613
Re: my wishlist
Would it be possible to modify the game so that one could study an era in far more detail? For instance, Paradox makes a series of historical games ranging from the 1490's through the Victorian era to WW2. Part of what makes it interesting is the amount of detail one can go into in research--especia...
- Sun Feb 10, 2013 11:30 am
- Forum: Single player
- Topic: Yep--too hard to beat!
- Replies: 19
- Views: 27827
Yep--too hard to beat!
I set it at novice and the orther civs are ahead of me!
- Sun Feb 10, 2013 12:23 am
- Forum: Wishlist
- Topic: my wishlist
- Replies: 11
- Views: 15613
Re: my wishlist
>There are a lot of parameters that don't make sense to alter when the game has started, though. Yeah, I found that! === I find it interesting that I can set the AI at novice and I get my butt kicked! And quickly too!! Suugestion: instead of an AI setting with labels, use a number. One way it can be...
- Wed Feb 06, 2013 3:47 pm
- Forum: Wishlist
- Topic: my wishlist
- Replies: 11
- Views: 15613
my wishlist
Have a screen which lists all of the variables* in the game and let us set the values.
* I'd prefer not to have any constants in the game.
* I'd prefer not to have any constants in the game.