Search found 49 matches

by ahfretheim
Tue Nov 17, 2015 1:49 pm
Forum: Wishlist
Topic: Split up the helptext field across effects
Replies: 6
Views: 5660

Re: Split up the helptext field across effects

Yes... I would like to mention an additional advantage of this method, related to the government file: by having custom helptext for government effects in the effects file, we could also avoid unfamiliar government effects not appearing in the government help docs (e.g. AI Love, which is a result of...
by ahfretheim
Mon Nov 16, 2015 7:47 pm
Forum: Contribution
Topic: Remaking the map generator
Replies: 3
Views: 4258

Remaking the map generator

Hey there, One annoying thing when starting games on Freeciv is that it demands that you have way too much space between your civilizations to generate starting positions. I was thinking of going in to the source code to fix that issue and allow me to build the massive, 40 player maps that I enjoy a...
by ahfretheim
Fri Apr 03, 2015 7:14 pm
Forum: Rulesets and modpacks
Topic: Terrain file edit error
Replies: 9
Views: 6384

Re: Terrain file edit error

JTN wrote:My 2.3 build is happy with that file, and it looks fine to me.

What exact 2.3 version are you using?

(The line ending thing shouldn't be an issue these days. As of 2.3.1, Freeciv on either Windows/Unix is tolerant of the other platform's line endings. patch #2843)


2.3.4
by ahfretheim
Thu Mar 26, 2015 7:38 pm
Forum: Rulesets and modpacks
Topic: Terrain file edit error
Replies: 9
Views: 6384

Re: Terrain file edit error

Corbeau wrote:You got me curious. Can you attach the file here?


I'll do that, and thank you, your help is much appreciated!

FYI: The actual original is a .ruleset but this forum won't allow me to attach a .ruleset file to a post.
by ahfretheim
Tue Mar 24, 2015 4:58 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 20837

SLAVERS!!!

In Civilization Call to Power, there are these wonderful units called slavers that enable you to conduct slave raids, which lower the population of the raided city by one, and bring the nearest city a slave who works a tile for half the food of a normal citizen. They also can accompany military unit...
by ahfretheim
Tue Mar 24, 2015 4:53 pm
Forum: Rulesets and modpacks
Topic: Terrain file edit error
Replies: 9
Views: 6384

Re: Terrain file edit error

What comes to mind are stupid things such as: what editor were you using, did you end up with paragraph breaks instead of line breaks (or vice versa), what format was the file saved in (maybe it looks like txt but is actually rtf or something...) Thank you for your thoughtful response. I was using ...
by ahfretheim
Mon Mar 23, 2015 5:53 pm
Forum: Rulesets and modpacks
Topic: Terrain file edit error
Replies: 9
Views: 6384

Terrain file edit error

I'm trying to adjust movement points to make my ruleset more accurate for Cavalry and Armor, and so the only change I make to the terrain file is increasing movement cost for several terrain types to values as high as 4, 5 or 6. Freeciv ends up crashing when I try to run the ruleset. I replace with ...
by ahfretheim
Sun Jun 08, 2014 11:13 pm
Forum: Wishlist
Topic: Longer Tech Tree
Replies: 10
Views: 9227

Re: Longer Tech Tree

Well I've been building the BIG ruleset, which already has a lot more late game functionality, several new government types (Ecotopia, Imperialism [think Hapsburgs, late British Empire or the Kaiser] and Theocracy so far, considering Fascism - if I do Fascism, it will be the only production-oriented...
by ahfretheim
Sat May 24, 2014 8:54 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 117662

Re: Changes in what a rule set can do

Should anyone think of a good reason to make it possible let me know and I'll move the [Can Establish Embassy] restriction to the rule set. Yes, you could have a form of government that prevents embassies from being established, or a city improvement that does this. Could closing embassies be added...
by ahfretheim
Thu May 22, 2014 5:30 pm
Forum: Rulesets and modpacks
Topic: Need graphics help for BIG ruleset
Replies: 0
Views: 2559

Need graphics help for BIG ruleset

I intend on building a new ruleset for giant, long games with many (20 or more) players and huge maps in the near future. It will have the same essential rules as the default, but will have a much longer tech tree, new units, wonders and buildings (primarily in the late modern and futuristic directi...