Search found 327 matches
- Sat Dec 23, 2017 10:42 pm
- Forum: Art and tilesets
- Topic: VladimirSlavik graphics (was: Dredger graphic)
- Replies: 57
- Views: 76078
Re: Dredger graphic
I agree with any license you have in place CC0 and GPL are both perfect, if something actually is CC0 please replace one line {{GPL}} by one line {{CC0}} in the (example) File:Technical.png pages on the Wiki, that makes it easier to use your images elsewhere. the flag turned out to be house Atreide...
- Sat Dec 23, 2017 7:46 pm
- Forum: Art and tilesets
- Topic: VladimirSlavik graphics (was: Dredger graphic)
- Replies: 57
- Views: 76078
Re: Dredger graphic
If it's GPLv2+ stuff, I'll add it to delta2 tileset as the "Sea Constructor" gfx. There's a copy on the wiki , but presumably you already found what you need in HRM#707011 . IIRC you could also use the Missile submarine as a nuclear submarine for delta2 . Updated later, only remotely rela...
- Sat Dec 23, 2017 5:36 pm
- Forum: General discussion
- Topic: Listing of Nation Groups?
- Replies: 4
- Views: 4839
Re: Listing of Nation Groups?
Nation Sets ARE nation groups, at least currently. They just have extra nation set definitions that give them the hard break, instead of being primarily for appearance. Okay, but there are subtle differences, /list nationsets only shows core + all, and /set nationset imaginary fails, unlike /set na...
- Sat Dec 23, 2017 12:45 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 84977
Re: Art wanted for showcasing game engine features (2.6+)
Bard's all look really good, much better than the others. Okay, I've tagged our two 64x48 bears for deletion on the Wiki, the bigger sources are still available for fresh experiments (trident or hextoons). If nothing else happens for animals in 2.6, there are now 3*3 animals parked in HRM#721407 , ...
- Sat Dec 23, 2017 8:21 am
- Forum: General discussion
- Topic: Listing of Nation Groups?
- Replies: 4
- Views: 4839
Re: Listing of Nation Groups?
Just in case, apparently nations are added to core in their groups= line, but core is a nation set, not a nation group. It's populated by nations with translations, the other nation set is all as an alias of extended , established as default set in data/default/nationlist.ruleset . You can use (=inc...
- Sat Dec 23, 2017 7:35 am
- Forum: Wishlist
- Topic: Nation Set Modifiability
- Replies: 3
- Views: 3091
Re: Nation Set Modifiability
Instead of being able to easily modify or create nation sets (and groups) to personal taste, instead, each and every nation ruleset file is a dependency that has to be modified . Yeah, it's rather odd, and whatever problem the override feature tried to solve, I fear that it's useless on Windows: Kn...
- Sat Dec 23, 2017 6:22 am
- Forum: General discussion
- Topic: specialist iterator continue and break macros
- Replies: 1
- Views: 2731
Re: specialist iterator continue and break macros
In some case that's not correct to use break or continue in Freeciv iterator macros. Why not create macros to handle break or continue inside iterator macros? I consider the SPECENUM and iterator stuff as holy code, a suggestion to change it is an auto-WONTFIX just like a suggestion to use Python o...
- Thu Dec 21, 2017 3:30 pm
- Forum: Longturn
- Topic: New governments for the future games?
- Replies: 2
- Views: 3799
Re: New governments for the future games?
Presumably you found Federation in civ2civ3, you could also check out Tribalism in this ruleset. I can't tell how good, bad, or ugly it is, my one and only attempt with civ2civ3 was an unmitigated disaster.wieder wrote:The current candidates are Socialism, Feudalism and maybe Confederation.
- Thu Dec 21, 2017 2:05 pm
- Forum: Contribution
- Topic: Missing Icons
- Replies: 12
- Views: 17244
Re: Missing Icons
2017 is ending, 2.6beta is released, still no graphics for hospital is in the distribution :( Patch in HRM 720970 . You can copy the large hospital from the Wiki to data/buildings and add one line about it in data/misc/buildings_large.spec with a text editor (not notepad.exe ) if you need it NOW.
- Thu Dec 21, 2017 12:01 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 84977
Re: Art wanted for showcasing game engine features (2.6+)
the real thing for Amplio(2) is apparently the third row add the 9 Amplio candidates to Category:Animal_kingdom Done, so now we have for Amplio(2) this or that Leopard, this or that Lion, and even (1) (2) (3) Bears. I think Bard's bear (1) is the best for a Barbarian animal, but that's only me. :D