Search found 432 matches
- Mon Feb 11, 2019 1:07 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 278648
Re: [2.6] Augmented ruleset modpack
I meant, is general_staff_1.png a picture of Bonaparte? I already have Small Wonder called Ecole de Saint-Cyr, but image is not clear, if general_staff_1.png is a Bonaparte, it fix well, becoause he was founder of that military school. General Staff itself sound rather like tech, not a building/won...
- Sat Feb 09, 2019 4:08 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 278648
Re: [2.6] Augmented ruleset modpack
Is general_staff_1 a great but not a tall one? Do you mean a small or big wonder? If you call it Great General Staff than I would consider it a big one like Sun Tsu's military academy, since it is the name of the Prussian General Staff. If only called general staff without great it could be any. No...
- Tue Feb 05, 2019 7:44 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 278648
Re: [2.6] Augmented ruleset modpack
Wahazar, can you post here some propaganda screenshots of your modpack with structures and units?
- Mon Feb 04, 2019 5:21 am
- Forum: Art and tilesets
- Topic: Art, worth it?
- Replies: 28
- Views: 26671
Re: Art, worth it?
Turned your Unit30.png into a tileset. This one should be compatible with LT47 game, and I tried to make it compatible with variant2 ruleset (though it is 2.6 while the tileset is 2.5, only compatibility strings probably have to be changed). Some missing units are extracted from augmented2 modpack....
- Mon Feb 04, 2019 4:23 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 278648
Re: [2.6] Augmented ruleset modpack
École Spéciale Militaire de Saint-Cyr I always wanted to pitch you the idea of the general staff wonder for a while since in my opinion it marks a big change in military operation/logistics/administration. Since the Prussian one is probably the most famous one I thought Scharnhorst or a pic of one ...
- Fri Feb 01, 2019 5:46 am
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 103169
Re: Amplio graphics
WWI tanks...
Heavy, medium, light
Heavy, medium, light
- Thu Jan 31, 2019 6:44 am
- Forum: Wishlist
- Topic: Bridge unit/structure
- Replies: 18
- Views: 16433
Re: Bridge unit/structure
It has been a few years. Since implementing a bridge over an ocean tile seems to be a complicated matter, what about seeing actual rivers as barriers that need physical bridges instead of just a road paved over them? Of course I dont have an idea how to implement but if graphics are needed let me kn...
- Wed Jan 30, 2019 5:19 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 278648
Re: [2.6] Augmented ruleset modpack
Slave About the slave unit: is it a captured enemy worker or do you have to produce it? Differently asked, is it possible to change a unit after a certain action? Are all slaves liberated by the "Abolition of Slavery" wonder? I have the idea to introduce motorized infantry with trucks, it...
- Thu Jan 24, 2019 4:54 am
- Forum: Art and tilesets
- Topic: Trident graphics
- Replies: 77
- Views: 90405
Re: Trident graphics
but there is lack of a modern successor, something like troops on ATV (quads). By the way, I have no idea, how such troops are named? Light infantry is kind of covered by mountain infantry and paratroopers if you ask me. However German mountain infantry still uses mules but also has some Wiesel min...
- Wed Jan 23, 2019 5:57 am
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 88852
Re: Art wanted for showcasing game engine features (2.6+)
Done!If you plan to add the units to amplio tileset, then the 3th row is the only one relevant (4th line is the same without shadows).
Animals for trident and amplio complete!