Search found 270 matches

by louis94
Tue Jun 10, 2014 2:37 pm
Forum: Tech support
Topic: Slow animatiom
Replies: 2
Views: 4528

Re: Slow animatiom

May also be related to this thread. Try running the client from the command line :

Code: Select all

OXYGEN_DISABLE_INNER_SHADOWS_HACK=1 freeciv-gtk3
If it solves the problem, then the bug is in Oxygen itself (https://bugs.kde.org/show_bug.cgi?id=319418).

Louis
by louis94
Mon Mar 10, 2014 7:59 pm
Forum: Single player
Topic: last defender unit in capital stronger?
Replies: 6
Views: 6850

Re: last defender unit in capital stronger?

what you are saying is basically that the randomizer is just set to produce a very bad result for the attacker for the fight that will occur at that time, correct?
Yes
by louis94
Mon Mar 10, 2014 6:13 pm
Forum: Single player
Topic: last defender unit in capital stronger?
Replies: 6
Views: 6850

Re: last defender unit in capital stronger?

I suppose you are familiar with how combats work, if not it's explained on the wiki (http://freeciv.wikia.com/wiki/Combat). Ive repeated this sequence of events several times now, the result being identical each time. I think freeciv has a predictable random number generator. That is, if you repeat ...
by louis94
Thu Feb 27, 2014 6:57 pm
Forum: Tech support
Topic: Out of memory trying to realloc 43084800 bytes at line 1000
Replies: 5
Views: 6257

Re: Out of memory trying to realloc 43084800 bytes at line 1

Hello, I tried loading your savegame, and I got similar results for 30 players (freeciv 2.4.2 on Arch Linux 64 bits). I experimented with other player counts and I got the following results : Players | Server memory usage (RES column) (MB) 1 | 340 5 | 590 10 | 900 15 | 1,200 20 | 1,500 25 | 1,800 30...
by louis94
Fri Jan 17, 2014 9:20 pm
Forum: Contribution
Topic: HUGE GUI
Replies: 8
Views: 9432

Re: HUGE GUI

Hi

I got it a while ago with the Gtk 2 client on Xfce, but the game didn't freeze. I think I was using the official Ubuntu (11.10?) packages.
It seems to be fixed for me now, either by a new Freeciv version or by using Kde.

Louis
by louis94
Sun Jan 05, 2014 9:50 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 267038

Re: Art required for freeciv proper

Hello,

I've made something for Star Fort. It does not look like Amplio2 icons yet, but I provide the source (and as it's vector graphics, it's quite easy to modify) :-).

Louis

PS: GPL V2+ of course
by louis94
Sat Nov 09, 2013 1:06 pm
Forum: General discussion
Topic: Weird AI behavior while mapbuilding
Replies: 6
Views: 8216

Re: Weird AI behavior while mapbuilding

Hello,
(although it's hidden among lots of other stuff, I wonder if we should make this more obvious?)
Under Linux, you could write

Code: Select all

fcser -d 3 | grep "newzealand"
but the prompt would then be unusable.

Louis
by louis94
Thu Oct 31, 2013 10:33 pm
Forum: General discussion
Topic: FreeCiv windows or linux
Replies: 31
Views: 30389

Re: FreeCiv windows or linux

Hello, Wouldn't it be easier to use a PPA or Open Build Service ? It would allow automatic updates of Freeciv and easier installation on existing systems. Creating the ISO would just be a matter of modifying software sources to include the repo and adding/installing the packages. I'm willing to help...
by louis94
Sun Sep 29, 2013 2:41 pm
Forum: Wishlist
Topic: Fuzzy map and positions
Replies: 4
Views: 6016

Fuzzy map and positions

Hello, Here is yet another wishlist, divided in two parts... 1- Fuzzy map Currently, you can send explorers very far without having to fear inexact knowledge. On small maps, you can explore pretty much everything in the early game, and you know the terrain you did see once is what you'll find 3000 y...
by louis94
Mon Sep 23, 2013 7:04 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 143144

Re: Changes in what a rule set can do

Should anyone think of a good reason to make it possible let me know and I'll move the restriction to the rule set. Let's say I'm in the following situation: * For some reason, my spy units cannot enter territory of player A, and A doesn't want to give me an ambassady. * Player B is attacking A. So...