Search found 259 matches

by louis94
Mon Nov 02, 2020 3:58 pm
Forum: Single player
Topic: Tax
Replies: 3
Views: 2258

Re: Tax

Coinage is a very bad investment. If you don't know what to build, get more workers.

In the city dialog, there's a panel with details of the city output: food, production, trade, science, luxury, gold...
by louis94
Mon Nov 02, 2020 3:57 pm
Forum: Single player
Topic: Disbanded units
Replies: 5
Views: 2913

Re: Disbanded units

If you disband a ship, the units in it will sink. Maybe they'll try to hop on another ship or the coast first, but not sure.
by louis94
Mon Nov 02, 2020 3:56 pm
Forum: Single player
Topic: Trade routes
Replies: 14
Views: 6553

Re: Trade routes

IIRC the distance is calculated using Manhattan, max(delta x, delta y), but I'm not 100% sure. Might be sqrt(delta x, delta y) as well. The trade routes work automatically, you can see their bonus in the city dialog (it's part of the "trade" number, you can click on it and it will show det...
by louis94
Mon Nov 02, 2020 2:23 am
Forum: Single player
Topic: Trade routes
Replies: 14
Views: 6553

Re: Trade routes

Trade is where your taxes come from, so it's essential for science, gold and happiness. Once established, trade routes generate, well, some trade every turn, that you can turn into gold, science and so on. Trade routes can be established between cities A and B by building a caravan in city A and sen...
by louis94
Mon Nov 02, 2020 2:18 am
Forum: Single player
Topic: AI city building pattern
Replies: 1
Views: 1662

Re: AI city building pattern

There's a strategy called smallpox where you just build as many cities as you can close to each other. Usually the AIs don't do smallpox, but don't build cities too far apart either in order to maximize land use. You should do the same, because some key factors in the economy (corruption, waste) gro...
by louis94
Mon Nov 02, 2020 2:15 am
Forum: Single player
Topic: Disbanded units
Replies: 5
Views: 2913

Re: Disbanded units

If disbanded inside a city, half their shield cost is recycled into the current production. If disbanded in the fields, they're just gone.
by louis94
Mon Nov 02, 2020 2:14 am
Forum: Single player
Topic: Tax
Replies: 3
Views: 2258

Re: Tax

Also build markets, banks and stocks. Don't build expensive buildings (like unis, banks and such) in cities that generate little revenue, they won't be useful anyway. And grow your cities beyond size 4… Usually I keep as much sci as possible while keeping a positive gold balance and not too many rio...
by louis94
Mon Nov 02, 2020 2:07 am
Forum: Single player
Topic: How to rule a democracy?
Replies: 5
Views: 2883

Re: How to rule a democracy?

Build temples, cathedrals, or as a last resort assign some non-zero lux% in the tax rates. You can buy buildings even if the city is revolting.

Also, don't send too many units outside of your national borders (ships, military…), they increase unhappiness.
by louis94
Mon Nov 02, 2020 2:05 am
Forum: Single player
Topic: "easy" AI
Replies: 1
Views: 1664

Re: "easy" AI

The easy AI is simply better than you at managing its nation. You can use settlers to bump the size of your wonder city, caravans to bring goods from other cities… Despite making many mistakes I just beat the AI at it. In general the AIs are "good enough" early on but struggle in the end g...
by louis94
Mon Oct 12, 2020 8:35 pm
Forum: Contribution
Topic: msys2 win32 configure error
Replies: 13
Views: 5298

Re: msys2 win32 configure error

Set the OS triplet to something different than your host.