Search found 304 matches
- Sat Oct 07, 2017 5:07 pm
- Forum: Longturn
- Topic: Discussion about unitwaittime and its length
- Replies: 5
- Views: 5532
Re: Discussion about unitwaittime and its length
10h unitwaittime is quite good because it usually allows the players to sleep/do work without allowing the enemy to double turn. It's not perfect, but 6h or less would pretty much always allow double turn attacks while sleeping/working if the tc happens at that time. 10h will limit hc players and th...
Re: SG1
There will be another Scenario Game next year. SG2 will start once SG1 has ended. The map and the scenario is not decided yet but WW1 is a good candidate. The ruleset will be modified to support this kind of game. Wouldn't probably work that well with the vanilla ruleset or even with the one used fo...
- Wed Sep 27, 2017 10:30 am
- Forum: Longturn
- Topic: LongTurn Game 8 for Freeciv-web
- Replies: 55
- Views: 42601
Re: LongTurn Game 8 for Freeciv-web
Np there :) It's very good to hear about new ideas and I know it can be frustrating to see how good ideas are turned down or not implemented in ages. I think I also now understand how different approaches longturn.org and web multiplayer take on playing Freeciv. The web version is focused on improvi...
- Mon Sep 25, 2017 6:38 pm
- Forum: Longturn
- Topic: LongTurn Game 8 for Freeciv-web
- Replies: 55
- Views: 42601
Re: LongTurn Game 8 for Freeciv-web
Corbeau, there are reasons why the longturn.org games are not that easily changed. The main line of LT games has been a race to compete against the other players and there neds to be good reasons for changing something. Stuff can and will be changed if there is a reason to do that. Different maps an...
- Sat Sep 23, 2017 11:45 am
- Forum: Rulesets and modpacks
- Topic: Stealing techs with spies/conquering
- Replies: 13
- Views: 10492
Re: Stealing techs with spies/conquering
Ok, cool! Thanks!
- Wed Sep 20, 2017 8:42 am
- Forum: Longturn
- Topic: Discussion about the format of the longturn game
- Replies: 43
- Views: 32770
Re: Discussion about the format of the longturn game
Oh, right :D Yes, it was supposed to apply only to start units. Then again the easy way out would be removing the AddToCity flag from all the settlers. When you think about it, it's not really needed anyway since there are migrants/immigrants you can use to add population to the city. I've rarely se...
- Wed Sep 20, 2017 8:33 am
- Forum: Longturn
- Topic: LongTurn Game 8 for Freeciv-web
- Replies: 55
- Views: 42601
Re: LongTurn Game 8 for Freeciv-web
Hard to say. I'm not doing the server related stuff on longturn.org but akfaew is. I'm only guessing that at the moment we don't have the resources for setting up new stuff. Pretty much all the time we have goes for planning new games and rulesets for them. However never say never. Maybe we could ad...
- Tue Sep 19, 2017 6:29 pm
- Forum: Longturn
- Topic: Discussion about the format of the longturn game
- Replies: 43
- Views: 32770
Re: Discussion about the format of the longturn game
if I understood correctly, this could be done by removing the AddToCity flag from settlers. flags = "Settlers", "NonMil", "AddToCity", "Cities" I didn't test it but the Cities flag should be enough for founding new cities. What I didn't see is the setting used...
- Tue Sep 19, 2017 12:51 pm
- Forum: Longturn
- Topic: Discussion about the format of the longturn game
- Replies: 43
- Views: 32770
Re: Discussion about the format of the longturn game
The sciencebox setting works well for that purpose. In some of the previous games it was intentionally set really low and that was 60% or 70%. For future games, with the exception of SG1, we will probably switch back to 100%. Technically there is no limit to the number of delegations. The limit has ...
- Tue Sep 19, 2017 12:46 pm
- Forum: Longturn
- Topic: Longturn input for freeciv-3.0
- Replies: 13
- Views: 10492
Re: Longturn input for freeciv-3.0
Yeah, it's a valid strategy but maybe not something we would like to make more easy. It makes it easier to deploy a strategy where you want to focus 100% on military unit production in an attempt to kill some specific player. Without even trying to survive in a long run. Then again, it's not somethi...