Search found 304 matches

by wieder
Sat Oct 07, 2017 5:07 pm
Forum: Longturn
Topic: Discussion about unitwaittime and its length
Replies: 5
Views: 5532

Re: Discussion about unitwaittime and its length

10h unitwaittime is quite good because it usually allows the players to sleep/do work without allowing the enemy to double turn. It's not perfect, but 6h or less would pretty much always allow double turn attacks while sleeping/working if the tc happens at that time. 10h will limit hc players and th...
by wieder
Fri Sep 29, 2017 1:18 pm
Forum: Longturn
Topic: SG1
Replies: 3
Views: 4658

Re: SG1

There will be another Scenario Game next year. SG2 will start once SG1 has ended. The map and the scenario is not decided yet but WW1 is a good candidate. The ruleset will be modified to support this kind of game. Wouldn't probably work that well with the vanilla ruleset or even with the one used fo...
by wieder
Wed Sep 27, 2017 10:30 am
Forum: Longturn
Topic: LongTurn Game 8 for Freeciv-web
Replies: 55
Views: 42601

Re: LongTurn Game 8 for Freeciv-web

Np there :) It's very good to hear about new ideas and I know it can be frustrating to see how good ideas are turned down or not implemented in ages. I think I also now understand how different approaches longturn.org and web multiplayer take on playing Freeciv. The web version is focused on improvi...
by wieder
Mon Sep 25, 2017 6:38 pm
Forum: Longturn
Topic: LongTurn Game 8 for Freeciv-web
Replies: 55
Views: 42601

Re: LongTurn Game 8 for Freeciv-web

Corbeau, there are reasons why the longturn.org games are not that easily changed. The main line of LT games has been a race to compete against the other players and there neds to be good reasons for changing something. Stuff can and will be changed if there is a reason to do that. Different maps an...
by wieder
Sat Sep 23, 2017 11:45 am
Forum: Rulesets and modpacks
Topic: Stealing techs with spies/conquering
Replies: 13
Views: 10492

Re: Stealing techs with spies/conquering

Ok, cool! Thanks!
by wieder
Wed Sep 20, 2017 8:42 am
Forum: Longturn
Topic: Discussion about the format of the longturn game
Replies: 43
Views: 32770

Re: Discussion about the format of the longturn game

Oh, right :D Yes, it was supposed to apply only to start units. Then again the easy way out would be removing the AddToCity flag from all the settlers. When you think about it, it's not really needed anyway since there are migrants/immigrants you can use to add population to the city. I've rarely se...
by wieder
Wed Sep 20, 2017 8:33 am
Forum: Longturn
Topic: LongTurn Game 8 for Freeciv-web
Replies: 55
Views: 42601

Re: LongTurn Game 8 for Freeciv-web

Hard to say. I'm not doing the server related stuff on longturn.org but akfaew is. I'm only guessing that at the moment we don't have the resources for setting up new stuff. Pretty much all the time we have goes for planning new games and rulesets for them. However never say never. Maybe we could ad...
by wieder
Tue Sep 19, 2017 6:29 pm
Forum: Longturn
Topic: Discussion about the format of the longturn game
Replies: 43
Views: 32770

Re: Discussion about the format of the longturn game

if I understood correctly, this could be done by removing the AddToCity flag from settlers. flags = "Settlers", "NonMil", "AddToCity", "Cities" I didn't test it but the Cities flag should be enough for founding new cities. What I didn't see is the setting used...
by wieder
Tue Sep 19, 2017 12:51 pm
Forum: Longturn
Topic: Discussion about the format of the longturn game
Replies: 43
Views: 32770

Re: Discussion about the format of the longturn game

The sciencebox setting works well for that purpose. In some of the previous games it was intentionally set really low and that was 60% or 70%. For future games, with the exception of SG1, we will probably switch back to 100%. Technically there is no limit to the number of delegations. The limit has ...
by wieder
Tue Sep 19, 2017 12:46 pm
Forum: Longturn
Topic: Longturn input for freeciv-3.0
Replies: 13
Views: 10492

Re: Longturn input for freeciv-3.0

Yeah, it's a valid strategy but maybe not something we would like to make more easy. It makes it easier to deploy a strategy where you want to focus 100% on military unit production in an attempt to kill some specific player. Without even trying to survive in a long run. Then again, it's not somethi...