Search found 3072 matches

by cazfi
Mon May 22, 2017 10:46 pm
Forum: Contribution
Topic: Installer_cross based Windows Installer testing
Replies: 22
Views: 26208

Re: Installer_cross based Windows Installer testing

SMACX2 wrote:2. In the freeciv help browser the small arrows which indicate a submenu are not visible (but functional).
-> Bug #662684

I've made a build with the patch from the bug ticket. Can you test if it helps: http://files.freeciv.org/packages/windo ... ross/test/
by cazfi
Mon May 22, 2017 3:51 am
Forum: Contribution
Topic: Installer_cross based Windows Installer testing
Replies: 22
Views: 26208

Re: Installer_cross based Windows Installer testing

There's now nightly builds of installer_cross Windows Installers set up. You can grab your fresh freeciv every morning from http://files.freeciv.org/packages/windo ... s/nightly/
by cazfi
Sat May 20, 2017 9:16 pm
Forum: General discussion
Topic: Where to report bugs?
Replies: 4
Views: 5397

Re: Where to report bugs?

adamo wrote:The game asked me to report bugs on gna.org/projects/freeciv/ site
Time to update to version 2.5.7 :lol:
by cazfi
Sat May 20, 2017 12:30 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 133430

Re: Changes in what a 3.0 ruleset can do

Tile:is_enemy(against) added to scripting API for checking if tile is occupied by enemy: Feature #661538
by cazfi
Sat May 20, 2017 11:46 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230712

Re: Changes in what a 3.1 ruleset can do

There's support for including a datafile in section file format, but with freely selectable content, to a ruleset, for ruleset lua scripts to use. The idea is that the lua script can implement any kind of parser for the datafile. At this time scripting API has single function, luadata.get_str(key), ...
by cazfi
Sat May 20, 2017 10:21 am
Forum: Contribution
Topic: Installer_cross based Windows Installer testing
Replies: 22
Views: 26208

Re: Installer_cross based Windows Installer testing

I tried to install the following version Freeciv-3.0.90-dev-r35417-win64-gtk3.22-setup.exe Installation worked. On start of the program immediate crash to desktop. This seems like the gtk3 based programs problem I told about. Can you test with the newer builds if it works now? The newest builds are...
by cazfi
Sat May 20, 2017 7:38 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 133430

Re: Changes in what a 3.0 ruleset can do

This one is about scenario, not ruleset property, but listing it here anyway. Individual units have a "stay" property. It tells if a unit can move normally, or is it prohibited from moving, i.e., if scenario author has meant it to stay defending the spot it's on. Currently this valuea can ...
by cazfi
Fri May 19, 2017 10:07 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 133430

Re: Changes in what a 3.0 ruleset can do

Tile:change_terrain() has been added to the scripting API: Feature #657140
by cazfi
Thu May 18, 2017 10:33 pm
Forum: Tech support
Topic: Errors when compiled from source
Replies: 2
Views: 3503

Re: Errors when compiled from source

Lately, when I compile trunk version, and I use ./fcgui to launch the game, it fails with this error: ./client/freeciv-gtk2: error while loading shared libraries: libMagickWand.so.5: cannot open shared object file: No such file or directory Gtk2-client has been dropped from trunk. So if you still h...
by cazfi
Thu May 18, 2017 6:50 pm
Forum: Rulesets and modpacks
Topic: Modding questions
Replies: 10
Views: 7294

Re: Modding questions

1. Is it possible to give a building a fixed output bonus instead of a percentage? For example I want a building that gives "+ 5 science bulbs" per turn independent of the cities science output. One thing you can do is to make central tile of the city to produce +5 shields when the city h...