Search found 218 matches
- Sat Feb 03, 2024 12:49 am
- Forum: Single player
- Topic: continent size on island based map generator
- Replies: 4
- Views: 1038
Re: continent size on island based map generator
Wouldn't you just use the continents generator and set it to one player per continent?
- Tue Jan 30, 2024 2:03 pm
- Forum: Gameplay
- Topic: Favorite nation to play as?
- Replies: 5
- Views: 10169
Re: Favorite nation to play as?
As far as I know, there is no gameplay difference between the different nationalities. So preference comes down to aesthetics and national pride. I generally play as Canada or Germany.
- Fri Jan 05, 2024 3:38 pm
- Forum: Wishlist
- Topic: Action Enablers use actor specific variables.
- Replies: 0
- Views: 29442
Action Enablers use actor specific variables.
I was wondering if action Enablers could use actor/target specific variables. So for example, with paradrop action, could the enabler use actor.paradrop range for the action range? If not, maybe such functionality should be added.
- Thu Jan 04, 2024 4:05 am
- Forum: Polls
- Topic: Freeciv-3.1 clients
- Replies: 3
- Views: 48312
Re: Freeciv-3.1 clients
Yeah. That's what I thought. It would be cool to have an official android version. Probably be a lot of work, though.
- Wed Jan 03, 2024 10:38 pm
- Forum: Polls
- Topic: Freeciv-3.1 clients
- Replies: 3
- Views: 48312
Re: Freeciv-3.1 clients
Dunno if this has been fixed or who is responsible for the android tablet version of freeciv (sdl2 client), but it would be much improved with an auto workers button.
- Wed Jan 03, 2024 10:18 pm
- Forum: Help wanted
- Topic: Taking a deep dive into the source code: Where to start?
- Replies: 3
- Views: 27999
- Wed Jan 03, 2024 10:17 pm
- Forum: Help wanted
- Topic: Taking a deep dive into the source code: Where to start?
- Replies: 3
- Views: 27999
Re: Taking a deep dive into the source code: Where to start?
Check out the doxygen docs. They are the best docs I have been able to find for the source code. Otherwise, you'll need to look at the code patch by patch to figure out what is going on.
- Tue Jan 02, 2024 7:00 pm
- Forum: Art and tilesets
- Topic: Civ 3 Tileset
- Replies: 9
- Views: 28321
Re: Civ 3 Tileset
Updated Civ 3 Full with better instructions, an improved tilespec file, and a new chariot graphic (the link to the old one was broken). Fixes trails and artifacts from unit movement.
- Thu Dec 28, 2023 6:11 pm
- Forum: General discussion
- Topic: Can anyone explain the Units tab (QT client) to me?
- Replies: 3
- Views: 3346
Re: Can anyone explain the Units tab (QT client) to me?
I believe this tab shows the units on the tile, and when you click them it changes the selected unit. It is used for managing unit stacks.
- Mon Dec 25, 2023 11:23 pm
- Forum: Wishlist
- Topic: Irrlicht (Cross platform 3d game engine) Client
- Replies: 28
- Views: 32139
Re: Irrlicht (Cross platform 3d game engine) Client
Latest version. Raytracing cursor location reimplemented, as well as map wrapping beyond just the three duplicates in previous versions.