Search found 1291 matches

by Corbeau
Sun Dec 03, 2017 4:56 pm
Forum: General discussion
Topic: Creating web interface for standard Freeciv server
Replies: 6
Views: 6305

Re: Creating web interface for standard Freeciv server

Well, the biggest issue is the one I haven't mentioned (and I should have) is that you can't connect desktop client and web interface to the same server. Which basically means those two are hopelessly separated communities. Which is bad because: 1. Web is superior when it comes to availability and c...
by Corbeau
Sun Dec 03, 2017 1:30 pm
Forum: General discussion
Topic: Creating web interface for standard Freeciv server
Replies: 6
Views: 6305

Creating web interface for standard Freeciv server

Just a thought... How difficult would it be to enable Freeciv server to communicate with a web interface? And I mean a standard server, that anyone can start. There is a number of people who are playing from computes where they can't install Freeciv and web access would be a saviour. Also, current F...
by Corbeau
Tue Nov 21, 2017 6:11 pm
Forum: Longturn
Topic: The test games for LT39 and LT40 are now running
Replies: 2
Views: 3696

Re: The test games for LT39 and LT40 are now running

Ports are 5039 and 5040, I presume?
by Corbeau
Mon Nov 13, 2017 5:48 pm
Forum: Longturn
Topic: Split Thread Longturn
Replies: 15
Views: 14352

Re: Split Thread Longturn

Well, this may be simply because Freeciv-web is marketed way better than Freeciv and Longturn. The thing to do is market the latter two better, not complain about Freeciv-web marketing.
by Corbeau
Sun Nov 12, 2017 9:47 pm
Forum: Wishlist
Topic: Multiplayer wish list
Replies: 11
Views: 6201

Re: Multiplayer wish list

Yeah, that's of course not realistic. Then again, the whole thing with claimed borders is unrealistic – if one player builds a city no other player can build cities in the surrounding area, even if the player has no form of military control there. I'd like to point you in the direction of the discu...
by Corbeau
Sun Nov 12, 2017 8:36 pm
Forum: Longturn
Topic: Split Thread Longturn
Replies: 15
Views: 14352

Re: Split Thread Longturn

Furthermore, I wouldn't call the former "Longturn.org". Maybe some other Longturn community/server/group/whatever appears some day. Just "Longturn" may be enough. But, after some thinking, maybe this isn't a good idea. I'd rather explain privately if anyone is interested. Why is ...
by Corbeau
Sun Nov 12, 2017 8:27 pm
Forum: Rulesets and modpacks
Topic: Problem starting with a ruleset
Replies: 18
Views: 12106

Re: Problem starting with a ruleset

Hm, I copy/pasted this into the ruleset and firt I got a warning that there are no "Colonists". Then I changed that to "Settlers" and got Founders at the start.
by Corbeau
Sun Nov 12, 2017 8:20 pm
Forum: Wishlist
Topic: Multiplayer wish list
Replies: 11
Views: 6201

Re: Multiplayer wish list

In SG1 it is enabled which hints that this was so in a number of previous games, too. Could be wrong, though. But if it was enabled, this means you can reduce unhappiness by building a fort on the other side of the world in the middle of enemy territory and people will act as if the units were in th...
by Corbeau
Sun Nov 12, 2017 8:13 pm
Forum: Longturn
Topic: Split Thread Longturn
Replies: 15
Views: 14352

Re: Split Thread Longturn

Since it seems the admin is making a very drastic cut between the two, maybe this would be a good idea.
by Corbeau
Sun Nov 12, 2017 8:07 pm
Forum: Rulesets and modpacks
Topic: Problem starting with a ruleset
Replies: 18
Views: 12106

Re: Problem starting with a ruleset

Huh, ok, "NoHome" didnt work and I wasn't in the mood for learning LUA and also "giving all players a tech" was a bit too much work, so in the end I did the following: 1. Founder can be built, but costs 60 shields (Settler is 30) 2. Settler obsoletes Founder 3. Requirement for Se...