Search found 1291 matches
- Sun Dec 03, 2017 4:56 pm
- Forum: General discussion
- Topic: Creating web interface for standard Freeciv server
- Replies: 6
- Views: 6305
Re: Creating web interface for standard Freeciv server
Well, the biggest issue is the one I haven't mentioned (and I should have) is that you can't connect desktop client and web interface to the same server. Which basically means those two are hopelessly separated communities. Which is bad because: 1. Web is superior when it comes to availability and c...
- Sun Dec 03, 2017 1:30 pm
- Forum: General discussion
- Topic: Creating web interface for standard Freeciv server
- Replies: 6
- Views: 6305
Creating web interface for standard Freeciv server
Just a thought... How difficult would it be to enable Freeciv server to communicate with a web interface? And I mean a standard server, that anyone can start. There is a number of people who are playing from computes where they can't install Freeciv and web access would be a saviour. Also, current F...
- Tue Nov 21, 2017 6:11 pm
- Forum: Longturn
- Topic: The test games for LT39 and LT40 are now running
- Replies: 2
- Views: 3696
Re: The test games for LT39 and LT40 are now running
Ports are 5039 and 5040, I presume?
- Mon Nov 13, 2017 5:48 pm
- Forum: Longturn
- Topic: Split Thread Longturn
- Replies: 15
- Views: 14352
Re: Split Thread Longturn
Well, this may be simply because Freeciv-web is marketed way better than Freeciv and Longturn. The thing to do is market the latter two better, not complain about Freeciv-web marketing.
- Sun Nov 12, 2017 9:47 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6201
Re: Multiplayer wish list
Yeah, that's of course not realistic. Then again, the whole thing with claimed borders is unrealistic – if one player builds a city no other player can build cities in the surrounding area, even if the player has no form of military control there. I'd like to point you in the direction of the discu...
- Sun Nov 12, 2017 8:36 pm
- Forum: Longturn
- Topic: Split Thread Longturn
- Replies: 15
- Views: 14352
Re: Split Thread Longturn
Furthermore, I wouldn't call the former "Longturn.org". Maybe some other Longturn community/server/group/whatever appears some day. Just "Longturn" may be enough. But, after some thinking, maybe this isn't a good idea. I'd rather explain privately if anyone is interested. Why is ...
- Sun Nov 12, 2017 8:27 pm
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12106
Re: Problem starting with a ruleset
Hm, I copy/pasted this into the ruleset and firt I got a warning that there are no "Colonists". Then I changed that to "Settlers" and got Founders at the start.
- Sun Nov 12, 2017 8:20 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6201
Re: Multiplayer wish list
In SG1 it is enabled which hints that this was so in a number of previous games, too. Could be wrong, though. But if it was enabled, this means you can reduce unhappiness by building a fort on the other side of the world in the middle of enemy territory and people will act as if the units were in th...
- Sun Nov 12, 2017 8:13 pm
- Forum: Longturn
- Topic: Split Thread Longturn
- Replies: 15
- Views: 14352
Re: Split Thread Longturn
Since it seems the admin is making a very drastic cut between the two, maybe this would be a good idea.
- Sun Nov 12, 2017 8:07 pm
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12106
Re: Problem starting with a ruleset
Huh, ok, "NoHome" didnt work and I wasn't in the mood for learning LUA and also "giving all players a tech" was a bit too much work, so in the end I did the following: 1. Founder can be built, but costs 60 shields (Settler is 30) 2. Settler obsoletes Founder 3. Requirement for Se...