Search found 81 matches
- Fri Jul 13, 2018 7:13 pm
- Forum: Wishlist
- Topic: River boats/ships
- Replies: 26
- Views: 21418
Re: River boats/ships
I am not sufficiently familiar with Civilization II, so I don't know where the limitation of non-marines comes into freeciv; the same wikipedia entry on triremes refers to the boarding troops as "marines". This issue seems to put freeciv ruleset devs at sixes and sevens. Personally I woul...
- Fri Jul 13, 2018 6:31 pm
- Forum: Wishlist
- Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
- Replies: 7
- Views: 7757
Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
EDIT: I made lots of bad assumptions in this post, as I later discovered, especially after reading this old apolyton thread , in which some of the things I decry as nonexistent and impossible below are (or once were) shown to be not only possible but extant indeed. Short answer: No way. Longer answ...
- Fri Jul 13, 2018 6:02 pm
- Forum: Art and tilesets
- Topic: Custom expanded ruleset loads wrong, incompatible tileset and crashes
- Replies: 3
- Views: 4121
Re: Custom expanded ruleset loads wrong, incompatible tileset and crashes
FreeCiv certainly loves to crash at the tiniest mis-configuration of tilesets... As for Default Tilesets, I know that the "freeciv-client-rc-2.6" file in the .freeciv folder is where the GTK defaults are stored, and I had to manually edit my default tileset there once. I'm not sure what t...
- Fri Jul 13, 2018 5:52 pm
- Forum: Rulesets and modpacks
- Topic: Second irrigation (farmland)
- Replies: 4
- Views: 4515
Re: Second irrigation (farmland)
Where I can alter prerequisites for farmland transformation? Is it hardcoded for Refrigeration? Terrain improvements like Farmland are handled inside terrain.rulest. Below is the section you're looking for: [extra_farmland] name = _("Farmland") category = "Infra" causes = "...
- Fri Jul 13, 2018 2:29 pm
- Forum: Rulesets and modpacks
- Topic: Civ Traits for every 'Core' Nation
- Replies: 24
- Views: 17943
Re: Civ traits and trait-specific units
Potential new (reduced) Trait List for splitting off the Civ Trait mod from Resplendent: - Unique units and buildings removed (for now, could be optional) - "Philosophical" and "Protective" traits removed Militaristic - Mounted and Siege-type land units gain +1 MP - Mounted and ...
- Fri Jul 13, 2018 1:46 pm
- Forum: Wishlist
- Topic: Maelstroms, shipwrecks and Godzilla
- Replies: 5
- Views: 4640
Re: Maelstroms, shipwrecks and Godzilla
1. This might be more something for the a fantasy ruleset but what about a Maelstrom that teleports your ship to another place and kills parts of his crew/damages your ship/destroys it completely. 2. Shipwrecks on coastal tiles where you might find gold but encounter barbarians. 3. Godzilla appears...
- Fri Jul 13, 2018 1:27 pm
- Forum: General discussion
- Topic: Keeping count of military losses
- Replies: 4
- Views: 4808
Re: Keeping count of military losses
This is a great feature request. Nice and contained (the request, anyways- who knows about the implementation? ).
- Fri Jul 13, 2018 12:54 pm
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 13799
Re: Your GTK UI Setup
Hi, New to the game, how do I customize the interface? I often get lost with the default one. I'm running gtk3 version on Ubuntu. Hi BikerViking, welcome to Freeciv! A fellow ubuntu user here (although the instructions are the same). Sorry nobody welcomed you or responded to this question yet. To t...
- Fri Jul 13, 2018 12:35 pm
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 86349
Re: Postęp game
I'm not a software writer, Lachu, so some of this is going over my head, but I really like the capabilities you're describing!
- Fri Jul 13, 2018 5:11 am
- Forum: Rulesets and modpacks
- Topic: New Nation
- Replies: 18
- Views: 14072
Re: New Nation
haha. I've been lurking for eight years, (I think I posted some in a previous incarnation of the forum), so maybe that helps me to punch above my postcount.