Search found 3100 matches
- Sat Dec 31, 2016 6:33 am
- Forum: Test Builds
- Topic: Msys2 based Windows Installer testing
- Replies: 115
- Views: 168384
Re: Msys2 based Windows Installer testing
New S2_6 msys2 build from r34748 in http://download.gna.org/freeciv/package ... ler_msys2/
- Sat Dec 31, 2016 6:03 am
- Forum: Wishlist
- Topic: SLAVERS!!!
- Replies: 28
- Views: 26956
Re: SLAVERS!!!
Slave-taking functionality exist in freeciv in the form of Capturer/Capturable unit type flags. While that functionality is not really granular in 2.5, development version of 3.0 already has better model based on action enablers. If you're not already subscibed to freeciv-dev mailing list, it might ...
- Sat Dec 31, 2016 3:59 am
- Forum: Contribution
- Topic: Windows 64-bit
- Replies: 2
- Views: 3978
Re: Windows 64-bit
How would you expect win64 source code to be different from win32?
- Fri Dec 30, 2016 6:28 pm
- Forum: Test Builds
- Topic: Msys2 based Windows Installer testing (freeciv-3.0)
- Replies: 62
- Views: 199410
Re: Msys2 based Windows Installer testing (freeciv-3.0)
New build from r34748 available (2.92.99-dev+r34748). http://download.gna.org/freeciv/packages/windows/testing/cazfi/installer_msys2/ We are going to branch S3_0 in a couple of days, so this build is from a revision close to last point of development common to freeciv-3.0 and freeciv-3.1 (and later).
- Thu Dec 29, 2016 3:07 pm
- Forum: Freeciv-web
- Topic: Freeciv-web Freeciv server changes
- Replies: 8
- Views: 7136
Re: Freeciv-web Freeciv server changes
Now would be a good time to update server to latest revision - to a relatively stable revisions before branching S3_0 and all the 3.1 stuff going in after that.
- Sun Dec 25, 2016 11:25 am
- Forum: Gameplay
- Topic: Starting point in Europe scenario
- Replies: 2
- Views: 5913
Re: Starting point in Europe scenario
Nations that do not have starting position defined in the scenario get a random one (but it's still one of the starting positions, not random tile).leh64 wrote:Or is it subject to a random starting location for most of the nations on the extended list ?
- Sun Dec 18, 2016 7:07 pm
- Forum: Single player
- Topic: server settings on windows
- Replies: 3
- Views: 5027
Re: server settings on windows
Also note command "write" that writes current settings to such a file to later load with "read"
- Fri Dec 09, 2016 12:11 pm
- Forum: Contribution
- Topic: Dijkstra's algorithm for path computation
- Replies: 4
- Views: 6893
Re: Dijkstra's algorithm for path computation
In the core of pathfinding is Dijkstra. If you have a savegame with which to demonstrate case where pathfinding selects wrong route, please share. Oftentimes pathfinding finds better routes than human would, as humans tend to select direct route not noticing how bit of a roundabout would result in f...
- Fri Dec 09, 2016 6:24 am
- Forum: General discussion
- Topic: gtk 3(.22) experience
- Replies: 15
- Views: 22771
Re: gtk 3(.22) experience
What freeciv version you are seeing this buoy effect with? They seem to be claiming the ocean tile they are on, so seems like older than S2_6.
Is shared vision involved? What values of 'foggedborders' and 'borders' server settings are you using?
Is shared vision involved? What values of 'foggedborders' and 'borders' server settings are you using?
- Sun Nov 27, 2016 7:14 pm
- Forum: Tech support
- Topic: Scenario and Network Game won't start
- Replies: 2
- Views: 5165
Re: Scenario and Network Game won't start
/set generator scenario But here is the Problem. in English, it would be: You cannot deactivate the Map Generator. (or sth. like this) Setting generator to value 'scenario' effectively disables it, as then pre-made scenario map is expected. Either load a scenario with the map, or set genarator to s...