Killstack is realistic. Imagine drops build a camp and what? Only some units will stay alert in this camp. Other units are rest, etc.
I introduce patch, which allow some units to escape instead of being killed in killstack, but I don't know about state of this patch.
Search found 472 matches
- Wed Sep 30, 2015 6:20 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21961
- Fri Sep 04, 2015 2:15 pm
- Forum: Wishlist
- Topic: Is there a half-turn-based mode in Freeciv?
- Replies: 2
- Views: 3747
Re: Is there a half-turn-based mode in Freeciv?
Many years ago there's option to enable meanwhile moving for many players for multiplayer games. Game check movement point and check there can be met. If so, player play in turn mode. (Correct me if I'm wrong). You must know, that some Polish MMO have ambitions to do the same. And Puzzle Quest: Chal...
- Mon Aug 24, 2015 5:38 am
- Forum: Wishlist
- Topic: Technology level
- Replies: 1
- Views: 2970
Re: Technology level
This could help some civilization game player, which loves creating custom units.
- Mon Aug 24, 2015 5:37 am
- Forum: Wishlist
- Topic: Technology level
- Replies: 1
- Views: 2970
Technology level
This idea is about introducing technology level and use it with multipliers. What about I said? There's technology called nuclear fusion, which can be researched many times. Imagine, player can research replaceable parts many times(for example three times) to decrease production cost of some units. ...
- Mon Aug 24, 2015 5:26 am
- Forum: Wishlist
- Topic: Reputation
- Replies: 2
- Views: 3526
Re: Reputation
Ok. So Freeciv can add global reputation and calculates reputation for each player in this way: reputation_for_current_player_by_some_player * 75% + (global_reputation_for_known_player1 + global_reputation_for_known_player2 + ... + global_reputation_for_known_playerN) / N * 25% Of course, happiness ...
- Sun Aug 23, 2015 9:25 am
- Forum: Wishlist
- Topic: Reputation
- Replies: 2
- Views: 3526
Reputation
In early freeciv version and in Civilization we had player's reputation and Eivels Tower, which increase reputation. Reputation was probably removed and I think it was removed because it only have affect to AI. My idea is to add reputation to player again. Also, special flag called civilian will be ...
- Thu Aug 20, 2015 6:27 am
- Forum: Wishlist
- Topic: SLAVERS!!!
- Replies: 28
- Views: 26638
Re: SLAVERS!!!
Because in freeciv-3 we will had policies, we can allow/disallow slavery depending on personal freedom settings.
- Thu Aug 20, 2015 6:26 am
- Forum: Wishlist
- Topic: Unhappiness about enemy military unit in city border
- Replies: 0
- Views: 2924
Unhappiness about enemy military unit in city border
I don't know, there's unhappiness about enemy unit in city border, but it should be. Unhappiness should be calculated by power of enemy units in city border and friendly units in city border.
- Thu Aug 20, 2015 6:24 am
- Forum: Wishlist
- Topic: SLAVERS!!!
- Replies: 28
- Views: 26638
Re: SLAVERS!!!
There my opinion about cities slavers: 1. Slavers always are unhappiness, but he/she isn't counted in civilization size 2. Military units force slavers to be happy in each government 3. Slavers won't disorder if they are just less than 5% of population 4. Happiness of slavers and normal citizens are...
- Thu Aug 20, 2015 6:15 am
- Forum: Wishlist
- Topic: Destroy Enemy City Option
- Replies: 6
- Views: 9984
Re: Destroy Enemy City Option
Maybe give a chance to create partisans in city center instead of destroying city, when action destroy city is performed(of course, player should have access to partisan unit).