Search found 472 matches
- Wed Oct 14, 2015 5:59 pm
- Forum: Wishlist
- Topic: Culture points types/difference
- Replies: 1
- Views: 3008
Re: Culture points types/difference
I don't know much about ware types in Freeciv, but maybe connect both ideas? Player will select ware/culture type to trade.
- Tue Oct 13, 2015 9:26 am
- Forum: Wishlist
- Topic: Unit upkeep independent of homecities
- Replies: 11
- Views: 11575
Re: Unit upkeep independent of homecities
We can connect this to policies, decreasing city production by small amount, we will increase global free unit support.
- Tue Oct 13, 2015 9:22 am
- Forum: Wishlist
- Topic: Culture points types/difference
- Replies: 1
- Views: 3008
Culture points types/difference
My idea is about introducing culture types and calculating difference between each type and player in trade to calculating gold and science bonus. Gold and science bonus couldn't been less than 1. How it works? Culture types would been discoverable, like monotheism, polytheism, mathematics, computer...
- Tue Oct 13, 2015 8:59 am
- Forum: Wishlist
- Topic: Unit upkeep independent of homecities
- Replies: 11
- Views: 11575
Re: Unit upkeep independent of homecities
Is there free upkeep per city if gold upkeep is enabled?
Arsenal
Civilization game have leaders. In my opinion there's should be terrain improvement instead of leaders to give unit attack bonus - we will call it arsenal. 1) Arsenal could give bonus to only units on the same terrain 2) Arsenal could give bonus to units on square with center on arsenal In my opinio...
- Wed Sep 30, 2015 7:21 pm
- Forum: Wishlist
- Topic: [Killstack] Protector
- Replies: 3
- Views: 4344
Re: [Killstack] Protector
I wonder if there should exist fortify hit points and unit flag attack fortify, but that's for separate idea.
- Wed Sep 30, 2015 7:20 pm
- Forum: Wishlist
- Topic: [Killstack] Protector
- Replies: 3
- Views: 4344
Re: [Killstack] Protector
I think fortifying should be only possible on ally territory, while this action should be possible anywhere.
Unit doesn't gets defense bonuses.
It will be immediately.
Unit doesn't gets defense bonuses.
It will be immediately.
- Wed Sep 30, 2015 9:17 am
- Forum: Wishlist
- Topic: [Killstack] Protector
- Replies: 3
- Views: 4344
[Killstack] Protector
This is another my idea about killstack. I just ask You to add protect action. Protect action takes all moving points of unit in this and next turn, but it will be another protector of unit in tile. If one defender gets loss, there's no killstack. Killstack will be performed, when no protector unit ...
- Wed Sep 30, 2015 6:28 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21973
Re: Why is "no killstack" bad?
Ahhh. And hp of protector unit isn't increased.
- Wed Sep 30, 2015 6:27 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21973
Re: Why is "no killstack" bad?
Maybe introduce new unit action called protect. Killstack is not active when there's protector on tile. Protectors units will be selected to fight/battle. What is cost of action? Full move points, so protector units cannot move in next turn.